I was traveling from my base to Mkrib via the Sol Khalis portal network and took damage from 2 or 3 portals before noticing, and died. I submitted a game log.
The floors are perfectly flat and there is nothing to stub my toes on.
Edit: also I may have had my bouncy feet hammer equipped, however there was zero elevation change and I wasnt jumping
Iirc you can take damage from running into walls with a mega fast + max agility. So if you ran into the portals before they rendered you probably took damage from that.
Cenrtaforge Quirk Oxymoron Ankles
Want to die every time you press space bar? Challenge existence with Oxymoron Ankles! When Holding Gear Forged with this Quirk your Citizen will have extremely elastic, yet brittle feet. Pressing space bar makes you bounce slightly upon landing before dying.
I will head back to the death immediately, however I do not know which portals exactly damaged me. I can show/tell you the path tho!
(I am about ready for another SS of hammers and need to go to my home base anyways)
I would vote for just removing all velocity damage from horizontal velocity. I understand it is more “realistic”, but it never makes a good game mechanic.
Running too fast for some reason and hit an unrendered portal, railing, etc? Dead.
Released your hookshot grappling hook a split second too early? Dead.
Vertical velocity damage makes sense because of fall damage and all of that, but not horizontal damage for a game.
Or change the fall damage skill to provide WAY more protection from all velocity damage.
As far as bouncy feet I’d have it completely negate fall damage but have the tool take durability damage equal to 1/10 of the velocity of the player. Falling tops out at 40, so if you jump off of a hunt platform your tool takes 4 durability damage and you go bouncing off into the distance.
I think you only need max agil, I was armor repelling all over my base. I’d probably have died a few times if it wasn’t for low hp and full armor repel