For me I think it would be cool to have a lot of other machines, better variants of some existing machines, more multi block structures, and more. There are many things that would be cool, below are some ideas.
-
A smeltery which is a higher tier variant of a furnace. It can be built above lava and uses lava as a heat source to smelt materials such as food or ore. It ideally would not consume the lava. However it could consume lava stored in tanks as part of the structure with more tanks allowing more storage of lava. Since its lava it would smelt stuff faster and if it consumes the lava in the process the duration the lava ticks for would be very long. Alternatively it might not use lava at all but can smelt multiple item types at the same time. Some are saying lava is too easy to get. I use compacted peat to fuel everything. Its essentially infinite and has many farms to get multiple SS with ease plus we got world regen bombs. I dont see how its effectively different.
-
Tanks to store liquids. Every tank placed next to one another connects together expanding storage. Visually filling all connected blocks with liquid from the bottom to the top as storage is filled. Connected textures obviously.
-
Advanced storage containers. I know apparently that redstone like mechanics are too much for the servers to handle in the past. However i think alternative methods could be made. For example maybe make chests that can vacuum up items dropped near by. Potentially allowing us to drop items into water having it travel to storage containers and then it gets sucked into a chest. Hoppers from minecraft would be what i really want ideally.
-
Item transfer pipes or wire potentially allowing us to build filters and place them in the wires or pipes so only certain items can pass through them. Ideally we could connect these to 2 chests and items would be taken from 1 chest and moved to another.
-
Allow us to compress materials multiple times to store items in less space. Like taking compressed stone and compressing it into double compressed stone and so on. Then we can break it down all the way to uncompressed versions later.
-
Tree growing and breeding. Can be a great addition to farming. You can grow trees using saplings. You can use bees to polinate trees of different types for a chance to create new breeds or mutations to a breed of trees. Doing so can net you saplings that grow trees with special properties like greater yields of foliage, sap, bark and so on. It might allow you to create specific trees with certain color schemes and foliage color.
-
Grinder. A machine that grinds ore into dust using spark. The dust can be smelted into 2 bars. Alternatively doesn’t require spark and you have to hold a button to keep it grinding. Primarily for early game.
-
Water wheel. When built on flowing water it rotates generating spark and storing it in generators its connected to. Can upgrade to better material to work with flowing lava.
-
Sawmill that cuts trunks into more timber. Same use as grinder.
-
Repair Station to restore item durability using the bars, gems, wood, or stone used to make it. The time to repair an item is 24 hrs per 1000 durability along with twice the material type it is made of. Likewise the machine would use some spark. It could be a modified spray painter in appearance. Power coils can make the machine repair faster. As such repairing stuff has an upkeep that forgers can sell to make a continuous source of income once their tools sell. Likewise this increases value of tools and such. We can repair machines, tables, and coils, as such we should be able to repair tools.
-
Chests that are perfectly square blocks in appearance with no seems, similar to Shulker boxes in Minecraft that rotate or expand when opened and can be spray painted into any color. Allows us to create minimalistic storage rooms with a sleek appearance.
-
Laserz projected out of machines that are made of spark. Can power machines the lasers hit. Alternatively is a cool light source. Good idea for creative use and functionality. Can also create clear mirrors to redirect its path.
-
Baubles or rings that can be centraforged to grant random skills with varying amounts with increased quantities or give an epic. Allowing you to use less points on certain skills and allocate them elsewhere. New skills would be added for players to pick ring crafting as a proffession allowing them to create better rings or baubles. No durability and is active when slotted into any slot on either hand. Can only have 1 on each hand. If its not a ring could be a necklace or amulet equipped in a special slot in inventory.
-
More to come.