It sounds like you have a similar issue to @RoyalHeavySmoker. Follow the advice given by @NL-Tim above.
Try changing your Chunk Download Rate and Chunk Cache Size options to see if it improves performance for you.
It sounds like you have a similar issue to @RoyalHeavySmoker. Follow the advice given by @NL-Tim above.
Try changing your Chunk Download Rate and Chunk Cache Size options to see if it improves performance for you.
Already did that three weeks ago. It makes no difference what so ever. Also messed with cmd.exe in disabling autoconfig, etc. Changes nothing.
However, when pinging to boundless, I get 30-40ms but sometimes it shoots up to 500-600-700ms. And when it does that, the unstable connection happens (I think). It canât be my internet since Iâve downloaded things at 80mb/s in the past no trouble. (My download is usually between 35-60)
I play wireless tho, 4 meters from the router with the 1st floorâs ground between it. Even so, I never experienced any annoying lag with any other game, except for Boundless.
Iâm fine with it being like this now tho, but I do hope you guys get this fixed before you go 1.0
This is my first release so Iâm not sure if these bugs have been reported before:
After going through warp conduits, the warp sound effect continues to play at the original location despite the portal being consumed. Logging out and back in removes the sound.
The âWarp to a Friendâ objective wonât complete for me. The âAdd a friendâ and âWarp conduits placedâ steps are green, but âset the location to your friend and travel through the warpâ does not flag when I follow the instruction, thus the objective wonât complete.
When I try to craft something when my inventory is full, it says âCanât craft in Sanctumâ instead of something more accurate like âCanât craft, inventory is full.â
If youâre still getting issues when the next update comes out, feel free to post them in the link below:
So you warped somewhere and then returned to where the Warp Conduit was originally constructed?
We hope to have fixes for these in the next update.
Yes, I built a 2x1 warp conduit at Point A, traveled through to Point B, did whatever I went to do, then traveled back to Point A via a new warp - or hoofing it on foot in some cases - and the sound effect that the warps make when ready was still ambient noise at the original warpâs location (Point A). Itâs persistent - so if I used another warp to get back to Point B, there would be the ambient noise at both Point A and Point B.
Basically, anytime I build and use a one-time use warp, the sound effects remain at the point of origin until I hard restart the game.
Oh! I just now realized there is a test server version and a release version - so I probably shouldâve reported this on the release 169 thread. Sorry about that! Perhaps it is still relevant on 170 but I didnât do anything but click launch game from the Steam launcher, which Iâm guessing is version 169?
Yes it is
Just gave the new testing server a test drive.
The mining progression isnât feeling great. Itâs not much different from usual on Epsilo. But 4 hits per copper ore on Vulpto with a diamond hammer: I really hope that youâre planning on rebalancing this before taking it to live. This will quite simply kill any farming on the ring worlds. If you want us all to play on the starter worlds there are better ways to do that
EDIT: The changes to connection handling are noticeable. It really is feeling much MUCH better. Went through a few portals without a single hickup - and the time or two the unstable connection screen did pop up did not feel nearly as invasive (without the focus switching).
The mining progression isnât feeling great. Itâs not much different from usual on Epsilo. But 4 hits per copper ore on Vulpto with a diamond hammer: I really hope that youâre planning on rebalancing this before taking it to live. This will quite simply kill any farming on the ring worlds. If you want us all to play on the starter worlds there are better ways to do that
A mining balance missed this update, but weâre hoping to release it to Testing tomorrow.
EDIT: The changes to connection handling are noticeable. It really is feeling much MUCH better. Went through a few portals without a single hickup - and the time or two the unstable connection screen did pop up did not feel nearly as invasive (without the focus switching).
Good to hear.
We also have some new metrics coming that should help players debug networking issues.
A mining balance missed this update, but weâre hoping to release it to Testing tomorrow.
Sweet! Iâll be sure to check it out