@vdragon I finally seem to have figured out the item switching glitch I spoke about where hitting the slot numbers did nothing. It seems that you are unable to switch to a slot with no item in your primary hand (in my example I have both hands switching at the same time).
(I only testing this on the testing client, but am quite sure the bug also exists on live.)
(you can see at the top which keys im hitting, with 101 meaning the 1 key, 102 meaning 2 etc…)
EDIT: here’s another thing, colour indexes seem to be acting up when using a block change chisel or breaking a block. Specifically here a refined metamorphic block at the hive with colour index 166.
I’ve had a couple interesting crashes on the hunting server, not sure if this is the best place to put it, but anyways:
I’ve been building portals and with trial and error having to re-size them.
just about every time I do, I forget to take out the portal token and/or oort shards.
the first time I broke the portal to resize it, the game froze right away and crashed.
the second time I just added a couple portal conduits to the top of a 2x3 setup and I continued on my business, but the portal token ended up on top of the conduits which I later saw and picked up, the moment I picked it up I froze and crashed.
So I’m guessing the moment of crash was when I was picking up the portal token in (what seems like) both situations.
I’m having problems with entering Therka world. Upon entering the portal in sanctuary my game throws multiple connection errors saying “Failed to load and retried X chunks” and suddenly a “Character still connected” menu pops up. After a successful reconnect the game just throws “Game server connection lost” after entering portal once again.
In the video, it looks like the text is displaying something like 1.2e+05ms key(103) UP. Were you holding any other keys down (for example, the Q key or the Control key) before pressing the number keys?
Out of interest, what happens when you try and combine the block with colour index information 0 (166) with one that has colour index information of 166 as shown in the video?
As this was from the hunting branch, it should go into another forum topic as this should be used for reporting bugs found on the testing branch. Nevertheless, did you email the logs over to us very recently?
I’m not seeing this. What are the coordinates of the location where this is occurring?
It’s still an ongoing issue, which we are aware of.
We’ve had a notification of a server crash, so we’ve added this to the bug database to be looked at. In the meantime, are you still able to access the live game if you’re unable to access the testing branch?
This is just to check if they combine together into the same stack or if they create a smart stack instead. If it’s the latter, then it’s part of the known issue where identical-looking blocks are separated into a smart stack due to differences in colour index information.
I wasn’t able to reproduce this, but someone else on the dev team managed to get this by using the Control key, so it can happen. I’ll add this and your comments to the bug database.
Thank, we have received them and they have been added to the bug database.
lighting is super messed up on testing now. not only is everything super overexposed like my first time on hunting, theres weird white lines all over my screen and it changes randomly at every fraction of a degree when i move my mouse around. here’s some example shots:
I don’t mess with my files, I’ve never had to do that (I’ve done it once but it didn’t do anything or it didn’t fix the problem)
it seems to me that it has to do with weather effects or maybe the fog…
the super overexposed stuff seems to do with natural (sky) lighting, as when I go into dark/black areas it looks perfectly normal then as soon as I start seeing sunlight everything gets blown out again.
same with night time. night time looks totally normal. (when its not doing the crazy line thing)
I think it rings a bell, but for reference, can you post a link to the original issue you had posted on the release forum topic?
From looking at the pictures, it looked like you originally chiselled the block so that it resembled a sort of upside down L-shape. Then you chiselled the bottom left corner where you expected a slab, but it becomes a wall instead? If this is the case, then I haven’t been able to reproduce this. If you are able to capture this in a video, I can add it to the database as a bug so that someone can look into it.