lighting is super messed up on testing now. not only is everything super overexposed like my first time on hunting, theres weird white lines all over my screen and it changes randomly at every fraction of a degree when i move my mouse around. here’s some example shots:
I don’t mess with my files, I’ve never had to do that (I’ve done it once but it didn’t do anything or it didn’t fix the problem)
it seems to me that it has to do with weather effects or maybe the fog…
the super overexposed stuff seems to do with natural (sky) lighting, as when I go into dark/black areas it looks perfectly normal then as soon as I start seeing sunlight everything gets blown out again.
same with night time. night time looks totally normal. (when its not doing the crazy line thing)
I think it rings a bell, but for reference, can you post a link to the original issue you had posted on the release forum topic?
From looking at the pictures, it looked like you originally chiselled the block so that it resembled a sort of upside down L-shape. Then you chiselled the bottom left corner where you expected a slab, but it becomes a wall instead? If this is the case, then I haven’t been able to reproduce this. If you are able to capture this in a video, I can add it to the database as a bug so that someone can look into it.
so I was mining, using a smart stack of 2 iron hammers and one just broke. the next one was still in my radial selection wheel, it is even still “equipped” with the green arrow pointing to it, but it is missing from my hand and nothing happens when I left click.