Let me just say this:
To the devs, @james
Be very careful about allowing 3m titanium bombs (which don’t require shimmering orbs), from being so powerful they make any future weapons useless.
With 7m bombs decimating entire mountains, and the speed at which people can use them, this leaves almost no room for content expansions in the game.
How are darkmatter, rift, or blink items goin’ to matter to anyone if they can already blow up entire mountains with existing tech?
Maybe move bomb aoe increases to an even higher tier, and make them cost more to make. I don’t know.
I just don’t want to see this game turn into Yu-Gi-Oh trading card game after 3 months of it releasin’… With such powerful weapons in the game already it leaves no room to add new, exciting content.
I may even consider a new type of item, dynamite as some have mentioned.
Anyway, don’t shoot yourselves in the foot by releasing end-game content that can’t be improved upon. Destroyin’ mountains is already pretty OP…
The most exciting things need to be hard to get, or there’s no motivation for hamster wheel players. It’s a balance.
If the coolest thing in the game, bomb mining, is achieveable by a level 15 player, what incentive do they have to keep playing the game? Maybe move bomb skills to have a level requirement of 35 or somethin’.