Excellent - just tried them out and they look so goooooooood!
Did notice one issue though… and not sure if this is reproducible on windows (I’m on Mac at the mo)… when changing window back to the game and doing an emote, the animation stutters and the camera stays zoomed out. Doing another emote brings it back to normal again.
Managed to do this a couple of times (as I was referencing the list of possible emotes).
So fyi we plan on further updates like more dynamic camera work with an orbital camera/ gui work etc. But that will be done as part of a common feature set across everything yet still to come from trading to chatting etc… like always - we’ll keep y’all posted.
For now it’s good to play around with them and get some instant gratification from more sophisicated personality interaction.
We would love to do that and we have talked about how to do that in the past but for now, the priority for that work is quite low. We now like to spend time on creatures, wearables, blocks, items, props, etc before going back to thinking about the facial animations.
It’s because any light source you are carrying is counted has having no blockage. Torches and blocks have sides of them blocked and that goes into calculating how much light the source produces.
Have you managed to recreate this issue since then? We haven’t been able to reproduce it. Presumably you were in first person view at the time. Were you playing the game in fullscreen or windowed mode?
I wasn’t able to reproduce on my Windows machine. I think the cause on my Mac may have been due to the amount I had open at the time (I was running a couple of VMs, photoshop, a couple of project IDEs - you get the idea) so it may have been that which made it stutter. I’ll try and reproduce it at the weekend if I can. Not really had chance today, sorry!