Testing [cplusplus] 8: A civilisation has been wiped out!

All right thanks for the fast reply! I thought the square space was increased as well (8x8x8) when I was using the beacon and the beacon plotter, it look like it was more lol.

Argh, now that I´m in Sing…

Someone already starting to list them up?

For which water regeneration / passing model inside / around beacons did you guys decide?

Edit: Are further wipe outs on these servers planned? If not will further adjustments on world regeneration process make further wipe outs necessary, i.e. changing the regenerating speed? Or do we just have content updates?
Just trying to guess, how much effort it`s worth to put in a nice build again.

There will be wipes in the coming months. We will attempt to keep these to a minimum.

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kay, then i´ll maximum put effort in a build if i`d like to try something new.

But can I assume, additions like plinths and chests will be before the next wipe out? Or will those be a high probability reason for the next wipe out? That would maybe change my idea a bit.

I can’t really and don’t want to promise anything about what will be added before the next wipe. This is simply because we don’t know exactly when features will be ready for release and I don’t want to delay releasing something because we’d previously said we’d not do a wipe until feature-blah was added.

The main things that could trigger a wipe is something that significantly changes the way the worlds are generated and stored.

As I said, we’ll try and keep wipes to a minimum. But in this case I think it’s definitely better to under promise (lots of wipes) and over deliver (few wipes).

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Oh my god i missed so much by just being gone 4 days or something idk why but i feel guilty of something when saw this

What if a person build something that is not protected by a beacon. Is it destroyed if the regen is active? I have a bridge built over destroyed trees would those trees remove the bridge or go over it?

P.S. If I were to build something in the air that is not protected by a beacon does regen remove it or not? Same as water right since it’s there at some surface level I guess?

Yup, anything unprotected by a beacon will eventually fade back to the natural state of the world. I think what it’ll manifest as is the bridge slowly losing blocks, while trees & other removed blocks slowly fill back in

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And if something is built in the air or on top of water, is it not affected since there is no space used on it right?

Even if it’s in the air it’ll still degenerate back to the natural state


Edit: There’s some good details on world regeneration in this thread, too: World Regeneration prototype stress test

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Thank you for that fast reply :smile:.

World regen has been working quite nicely.

I started clearing space for my house 2 nights ago, and farmed a load of stone from the surrounding area, last night they had all returned, so I farmed them all again :smiley:

My house is nice and protected (luckily, otherwise I would have a couple of mounds of stone in my new living room!)

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Do trees regenerate to their originial state or is it allready implemented that they are seeded otherwhere on the world when chopped down? (as planned in a topic loooooooooooooooooooong ago ^^)

Trees regenerate to their original state.

(Growing trees will be part of a more complete farming extension in the future. See @olliepurkiss comments here.)

The current worlds contain some badly generated trees - this issue still needs resolving and will hopefully happen as part of the WB update.

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ok, thx for the answer. I hope I will find the time to work arround with the WB then as well, cuz making some cool stuff for the game can be sooooo exiting ^^

Speaking of farming, can the trees or any plant that grows tall be protected automatically within the beacon space without the need to put the beacons like maybe 2 or 3 squares stack to prevent it from being taken by players or world regen. So if a plant I put in the ground that’s in my beacon space will be safe even when it grows out of the beacon square space I’ve put in. Just wondering.

Not at the moment. Everything in a beacon is consider inside and protected. Everything outside is considered outside and exposed to the universal regeneration rules.

FYI - we spent a great deal of time debating and exploring different styles of beacon (squares, columns, partial columns, large voxels, large voxels with reserved columns) and ultimately the current “large voxel” approach gives players the flexibility to protect their domain and not enforce a structure shape to maximise beacon utilisation. Whilst some complain about the discrete configuration of the large voxels (on a grid of 8) but we believe that this is a balance between collaborative building (where your beacons can touch others cleanly) and building flexibility + fidelity.

We have considered changing the grid from 8 to 4. But 8 remains our preferred resolution.

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The dualshock 4 support was just for me wasnt it? I always use my controller!!! Thx!

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I can confirm it was. :thumbsup: Honest.

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