This thread was just to see if I’d have support and backers. The next step would be to decide on a planet an then a location. There is much to take into consideration with a build like this so as not to have it turn into just another city with streets running every direction. I feel a city like this needs to have a linear street winding up an incline so that you can see every building rooftop from below. It would be nice to find a spot that starts low enough so that water reflects but that slowly climbs a mountain at a gradual incline. @boundmore and I were thinking maybe we could find a spot on Solum simply because its not as dangerous, the weather is mostly clear with little fog so you can always see a long distance, and most players game runs smooth on Solum. But im open to suggestions and other locations as long as the spot will work well for this particular build. Once a spot is chosen the roads and boundary must be built with careful building placement in mind. Ill use my secondary account to plot out the streets and outer wall, and my main account to plot out each individual house plot. By doing it this way I can just assign each player to each individual beacon and they wont have to worry about other players having access to their build instead of giving everyone access to the whole entire city. But ill most likely be adding some to the main city beacon anyways just to get help with the streets and walls and terrain modifying. Once your build is complete and we can clearly see it fits the city decor I will remove my plots and you can take full ownership of it. I realize of course that after that happens theres nothing preventing an individual from tearing down their building and putting something completly different there. Thats just a risk we’ll have to take, but I’m not really worried about that happening, and if it does and somebody really wants to take away from the matchy matcherness of city so be it. It happens. Its just a game.