The current problem with the money system

I’d still want the extremely expensive, credit only stuff that can’t be bought with IRL money.

If this game gets popular enough you’ll start seeing coin selling sites like any other MMO soon enough

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That’s not the point. The point is getting a wealth sink for income, making it something desirable instead of a nerf and making it only available with credits.

If you sell them, that’s on you. The goal is to pull money out of circulation in the game economy.

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You loose new players without an income while they learn. The spigot is also part of learning the economy. Perhaps it gets turned off after a certain skill level or perhaps only available for main character and not alts. But I think The biggest issue to inflation currently is being discussed in another post regarding availability of gems. I agree there’s a money machine down the road but not sure entirely eliminating that mechanic is best.

Answer to your problem would be , you would need more sellers of resources than buyers of resources otherwise prices would go up.

If the rich quit gathering resources, it would allow the poor to become more wealthy, you don’t punish the money system by applying gold sinks, you reward the incentive to gather resources.

Right now the biggest money sink in the game is shop stand and request basket taxes. The issue with this is the money isn’t being sunk when everyone is selling a lot of stuff above what regular players are able to afford.

If someone is using 100c to warp around as a form of fast travel, they aren’t going to spend 10k of their coin out of 12k saved up on a hammer cause someone thought it was a great idea to charge 10k for it.

If people want to see money sink faster, then shops need to price things accordingly to the markets they are trying to attract and sell to.

At least that’s my thoughts on it. We need other forms of money sinks though. :man_shrugging:

Which would work in a real economy, but this isn’t a real economy. Passive income is a must to make this game work. For just one example, portal hubs would be impossible without footfall.

So if there is going to be income that is created out of the ether, we need a way to send money back into the ether and a way to do it that isn’t a punishment, tax or nerf.

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I have a question for you, @Corbeno. If You do all the objectives that you currently can. And you have a single plot out in the middle of say a planet with only a hub and no actual towns, so you rarely get any footfall at all, maybe 500c a week.

What happens when you LOSE all your money? How do YOU get more?

The quest system, and footfall are the ONLY ways to generate money, and Footfall is very heavily dependant on where you build your plot, fighting against other players to get close to a portal hub, that might just get up and move if too many people crowd it.

And quests are limited, and very increasingly harder and specalized to complete them. Especially more than 80% of players stuck in the low and mid game grind wall.

Money will very quickly run dry, unable to be generated. And you want to add in a drain? Sure, it will give rich people and very new players something to sink their money into. But then eventually everyone will become poor, there will be no more money, the only way to generate more being to create new alts and accounts and farming the quests before transfering all the money to their main accounts.

Right now , where is this inflation ? Which items are going up in value ? I see everything going down cheaper due to supply and the spread of knowledge on how to be more efficient in the game.

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Please don’t add a coin cost to current in-game mechanics that would serve no benefit to players whatsoever. Like plot maintenance. That idea is a solution in search of a problem.

Coin sinks should include maybe player run casino machines etc. Or other cool and good things like gem keys for dungeons.

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I agree. No taxes or maintenance costs. No punishments. Any coin sink should be beneficial.

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To be honest if mostly seen deflation on goods except for gems after the patch, maybe i’m just lucky with the city I live in (ultima). I’ve also lowered the prices in my own shop. Taxes are needed to keep people from buying slightly lower price items from someone else’s shop and reselling them higher.

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do you think a coin penalty instead of a xp penalty would be better? would certainly keep inflation in check :stuck_out_tongue:

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That would be rough on noobs.

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There is at any given time a finite amount of coins in the game. it will never be infinite. This economy has problems like every economy: the richest people get even more, letting price skyrocket with their success and the poor people struggle like in every free market. Do u really think we will get a solution for this, here, in the forum of boundless???

if prices are perceived high than u should try to sell much, if prices are perceived low u can go shopping. Dont worry for more pls

Well…that’s completely wrong.

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tell me where is that wrong
the rich, organized and connected people will accumulate money… even afk people can make millions, but also deforming the economy, inflating it, like a parasite injecting viruses while drinking
u could argue thats their luck and based on their hard work and whatever… but people who will come after them need to work hundred times that amount and still earning less :smiley: thats how economy works… we are born naked and equal but not into an empty world

just follow the trail of money… 50% of all coins will land in the pockets of the 5 richest people here on the forum or ingame and it will dance in circles there

The game economy isn’t a real economy and it can’t be because there isn’t a basic standard of living. You survive no matter what. Output us irrelevant to survival.

Without survival, the only incentive is pleasure. While giving away freebies to the public is terrible to a real economy, it’s essential to maintain player base, thus footfall. But that free money needs to go somewhere. That’s why prices are often too high or low.

The reason there is such a glut at the top is those players have nothing to spend thier money on. So instead if letting the money just sit there or forcing them to screw with prices by spending on whatever they can get, give them something shiny to spend it on.

Let them buy exotic cosmetics so everyone can see how important they are, take that cash out if the economy and prices will stabilize.

Edit: Edited to remove my rudeness. That was petty.

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its not good to infest a completly player based economy with this kinda stuff
better focus on expanding crafting recipes, more machines, more tools, stuff to use, yea even decoration

Give us more stuff to do in the game and coins become their use to save time buying ressources or readily crafted items

I’m not even saying my suggestion needs to be done. But if you need to stabilise the cash part, that’s how you do it.

In the real economy this is self correcting. Rich people who use thier money badly stop being rich real quick. The game world doesn’t have a safety valve.