If something like a mall going sour in a video game has an impact on you negativity I think you should be very grateful because you live a very good life.
The amount of malls (or portal hubs) speaks to the lack of functionality in our builds, I think. People want visitors, they want to build a place where people hang out or at least pass through. Someone can build a great piece of art, but once youâve seen it, why bother coming back? Hubs and malls have a purpose beyond just looking nice.
I canât really talk how other play game but I think there is many players who buy something but do much of themselves.
Some games are heavily based on npc merchants or some rare mob drops that are sold by players. In Boundless most of things are common but tied on played time, there are some exceptions. It could be this different approach and it could take some time to get used to it .
I canât relate problem heavily because I have been playing game long time which means my storage is having most of ingredients available and how shop discovery system has grown what it has been.
On the 3rd point about renting, it is something that I would like to see. Maybe game gets it one day along with beacon trading and so on
Yes people quit. So why do we have to keep their stuff here forever until their beacon fuel is gone, with how easyy fuel is to get. I dont see the point. Your arguing for a worse future cause eventually every shop owner in tgese malls will quit including the owners.
Yeah thatâs annoying but malls are not the problem, best solution would be that the shop scanner had a token option to warp to the shop.
Boundless is not a shallow little phone game. Just like some of the large MMORPGS, it takes time to learn, time to play, time to grind for thingsâŚplayers often take breaks from these types of games so they donât burn out. Just because someone hasnât stocked their shop stands in a couple of weeks doesnât mean they quit. Maybe they are working on a new base? Maybe they are playing a different game for a little bit. No reason to penalize players for that.
There are ahops in these popular malls that have not been stocked in as long as a year. Their never coming back. For as popular as they supposedly are ive never seen more than 1 player at any mall ever. Plus their not penalized if their stuff is reclaimed. They literally lose nothing.
I donât think people should lose their spots easily, but I also think there should be limits. Like if you donât play for a full year etc.
I find the malls SOOO useful. And I enjoy hopping from place to place to look at them. I often go searching for Starberry Pie and have found different prices so I always feel happy when I find it for cheaper. I do feel sad at the abandoned shops but at the same time, life happens. Iâm a student nurse, playing over the summer vacation, and I plan to open a shop but as soon as summer is over Iâm going to be back to 12.5 hour shifts and realistically unable to play the game until Iâm back on break. It would suck if my shop was decayed because I was off lifing.
The malls are busy at certain times during certain days. Seems like you werenât around at a busy time. Are there ever 50k players on? No. Thereâs no point in comparing a small indie sandbox game to a big AA MMORPG like WoW or OSRS.
Iâve saved a couple of spaces where the player came back after 6+months. (Thatâs not a thing anymore because the devs added automatic beacon reclaims to save everything)
When you play MMOs, some people show up every day like clockwork. Some people are more casual players - and thatâs perfectly fine too. Some people switch up games every few months and you wonât see them for awhile. Thereâs nothing wrong with that.
If you want to control everything, then I would suggest getting a rental planet when they come out.
The malls are huge easily 100 plus plots. Does it matter where they put their shop at in the future if they return. Their still going to get business. The player base is very small. Less than 300 daily active on steam and who knows on ps4 but likely similar. There are far too many malls and their completely unnecessary to spread them so far and thin rather than congregating active shops in few locations where we will see more players and the game feels more alive.
Again. I have NOT had any issue with this and buy everything. I donât mine. At all. I barely craft. I simply buy everything I use and have had no issues. I think you have highly unrealistic expectations for what people should be doing. I just had a newborn baby and took about 1-2 weeks off of the game to re adjust my life. And just now Iâm finally on a more normalized schedule that allows me some time to play again. If we used a system where fuel depleted faster based on time without logging in and that caused me to lose my store in Gyosha Mall I would absolutely quit this game. I seriously donât know how you are having difficulty finding what you need. TNT megahub has portals to at least 8 different malls. Not to mention showroom which is a super organized way to find what you need. That all combined with BUTT and shop scanner means you can almost certainly find just about anything you need. I can see an improvement to be made in the suggestion of transferable plots. That way mall owners can rent out shop plots to people and take them back if not paid for. I like that as an idea to combat dead shops. However I feel like In itâs current state there isnât much of an issue aside from that. Going through portals and exploring builds is part of the fun for a lot of us.
In mmos a player quiting has no effect on the community its a part of. Here every player who qukts removes plota from future players. Removes places for new players to build. Clutters old places till eventually no one ever goes there. We cant think of short term.
Uhm what?
You clearly have a very limited experience.
There have been many suggestions and discussions regarding rental plots. It sounds like you havenât been playing long or much. Recall has only been around a few weeks.
These mechanics are becoming possible to support your suggestion number 3 above, variations on ârental plotsâ have been suggested many times.
There is at least one active mall/market in game where the owner tries to retain plots and keep most of the spots available if someone vanishes but thatâs also a lot of work on her and wastes her time trying to keep track of other players, storing their items, etc⌠as well.
Anyways I donât take any offense to your suggestions for improving the game but some of you comments are pretty brutal/inconsiderate. I guess thatâs the best way top put it politely, if you donât understand some of the responses youâre getting.
Other people are not obligated to make the game pleasant or convenient for you, and when the newness wears off you would probably not be happy if you were obligated to be making the game pleasant for random new players.
Last indication from the devs is 3500 monthly active players. Itâs not like there are only 300 of us. Many of them couldnât play daily and some of them probably donât play weekly. You canât exactly take away their right to participate because it annoys you to see some empty shop stands.
Lets take for example something as simple as blocks for building. I want concrete and go to top 3 most visited malls and i see concrete. But i cant see the concrete i want just the basic block. Maybe i want black concrete which is bought a ton so i never see any. Same thing with all blocks. I have to check every single stupjd shop 1 by 1 just to find a block to build with cause i cant simply make them myself.
Maybe I want tools that are forged. I cant search tools that are forged, or have what i want. I have to check every place that sells tools. Trash.
Maybe i finally find what i want at an abandoned shop with only tools left overpriced to hell and back like Giorgio Oortmani.
The whole shopping experience is trash.
I find malls handy. When I started out(3 months ago), I built a shop at a mall and it was great for learning how the shopping mechanics worked, getting my name out there and meeting new people. When I was ready, I reclaimed the plot at the mall and opened my own shop at my base. Thatâs just the way I did it.
I quite enjoy seeing all the abandoned shops - like going into a museum of how things were - how much things used to sell for.
A shop with empty shop stands does not mean a player âquitâ. It is unreasonable to expect the devs or other players to know when youâve âquitâ a game.
There are currently 50 vast planets that anyone can build on. If they get full, or if the devs want to, they can add new planets to infinity. Someone who builds something, is not taking anything away from you or anyone else. There is plenty of room. Will someone who jumped on a project early get a better spot? Yup. No way around that.
There are 3500 M.A.U. and the devs said they are fine with the progress so far. They are working on a lot of things right now and will be updating the game soon.
3500 is a total lie.
https://steamcharts.com/app/324510
There is no way 95% of playerbase is on console.
You are looking at one piece of incomplete data via that chart. There are a lot of PS4 players. Some entire guilds and hunt groups are 99-100% PS4 only.
The devs have more data, including the # of M.A.U. which is 3500+/-
Thatâs average players across 24 hours. Some are only on for 15 minutes.
Definitely more PC players than PS4 though, after a series of PC sales and boundless never going on sale on ps4 inexplicably.