I agree with this (and the rest of your post) in principle, especially with regards to needing an ‘idea-freeze’ at some point in the same way that any development project needs a code-freeze to start prepping for a release, otherwise things slide. However, while it may put me at a disadvantage in knowing what’s going on (or not) with future development, I’m consciously deciding to stay away from the Trello board. Past experience tells me that these things end up flooded with largely conflicting ideas, which themselves have short enough descriptions that two different people understand one suggestion at least a little differently, and it just gets a bit muddy. I do hope that it pans out better than that though. Hell, I generally just watch what goes on here in the forums, and only post on things that feel strongly about.
I do appreciate the post though (and perhaps the reminder that my post was a little melodramatic )
Does that mean that you’re also not in favour of full skill respecs then? That essentially allows for exactly the scenario you would prefer to avoid. And as an unrelated point of curiosity, were you dissappointed (I know that I was), when the idea of Professions slowly went away?
Perhaps this might be where you and I differ most in opinion, and why we can’t seem to find common ground then. If I could ONLY have one character who defined who I was in Boundless, I would be entirely happy with a limited skill set. But the fact that a single Player account can do everything with a little character switching (if they so desire) really dulls the impact I feel of making genuine choices. Subsequently I’d just rather play in exactly the same way on one character than across 3.