yea if we don’t want to risk crafting things that will eventually be cheaper, guess we shouldn’t craft anything? lol i remember the uproar when bricks were released and people were blaming the devs, i guess, for allowing them to throw all their ash down a cavern before that.
I sold someone 500 marble for 45k only a couple weeks before the announcement. Felt bad and wanted to give some coin back then i was like naaa that was my super enriched. It is what it is.
It’s a fair argument saying that when many games update your previous grind was meaningless but in most cases that isn’t a nerf. The new content is usually higher tier which makes you have to grind again but your current gear still perfectly works for all the content under it. Yes you’re grinding out to get to tier 6 gear for example but your t5 gear is still good for anything under the new content. That isn’t a nerf, that’s progression . I’m not denying that nerfs do happen because I’ve experience it as well.
I’ve said this a few times now on different posts and I know I’m repeating myself but it would of been a better idea to keep the marble the same prestige and raise the prestige for the new block. There are 3 or 4 posts out right now about this because a lot of people are upset, the community is divided opinion wise. Both sides have valid arguments about this. I’m thinking and I could be wrong that this wouldn’t be the case if they just put the new blocks higher prestige instead. Barely anyone would of complained.
I personally prefer to see things that bring us together as a community than something that creates division between us.
Keeping the same marble prestigex creates its own issue though. Marble is then disproportionally cheap, prestige-wise.
This is a lose-lose situation. Keep prestige the same and you get a major prestige imbalance. Lower prestige and you get the current issue, people feeling robbed.
However, the current implementation makes for a balanced system. However much this may suck initially, the system is still balanced so over time it’ll work out.
Keeping prestige for current marble, with much cheaper ingredients causes a system imbalance that will affect the game forever.
So really the problem isn’t what the devs did, it’s how they did it… it’d be like if you paid $60,000 for a Tesla, and then tomorrow people are buying the exact same car brand new for $7,000… You aren’t mad that Teslas are now $7,000 so much as you are that you paid $60,000 for yours. Especially if you bought 15.
I wonder how hard it would have been to have just made all current marble “Classic Marble” with same prestige etc. and let the new blocks look exactly the same but have a different name? And then either remove the old recipe… or not.
I’m curious as to what the proposed solutions are then. Because i’m sure the new prestige value was not chosen by the devs by throwing a dart, blindfolded, at a dartboard full of random numbers. (@james confirm?)
There seems to be a lot of complaining for complaining’s sake. If people feel like there is a problem that needs to be fixed, i’d love to see constructive ideas that don’t mess with the balance of other systems Complaining for complaining’s sake doesn’t get you, the community or the game anywhere (this is not directed at any person in particular, but if you feel personally attacked, i apologize!)
I understand the frustration, but this happens in real life all the time. Get the newest FIFA for example. a few months later it will go on sale and you could get it for literally a third of the price.
Apart from that though, this change was done to fix the system. As another user mentioned, SEBA was probably introduced too early. That was done. You can’t change the past. So something has got to give in order to fix that. The way the devs implemented this change, has been done so that it re-balances the prestige system after the recipe change. This change sucks a bit short-term, but long-term it results in a balanced system.
I dropped from rank 9 on my workplace planet, to rank 15. There’s a lot of marble in my build. But i like to focus on the positive. Marble is now way easier to craft! SEBA now has a new use for the new blocks! And let’s not forget the fact that a whole new range of colors have opened up, due to the gravel → rock → sand conversions!
Yeah I don’t get the whole “ I’m entitled to compensation”. I’m just baffled by prestige devaluing. Marble was already low. Why lower it? Just raise values or keep near the same to the new marble. For example; refined gleam is 13 points. The new deco gleam is worth 17. They didn’t reduce the gleam. Why did they reduce all the other latest blocks like marble? While doing this under the rug? That is all I would love a rational answer too and why this was needed/a good idea.
Oh ok. I have a solution. Make it reversible in the machines. But the only way would the actual craft (marble-block) would have to have a time stamp showing it was crafted prior to the update. Then all mats are returned and it can be re crafted the new way. . Lol. So I don’t think there is a time stamp. This being the case nothing can be done here. But they can raise back the original values.
I’m confused. Did no one else realize or see that regular marble would get nerfed sense it just takes bonding agent? Just like refined gleam got nerfed. Or using the same wood/rock from planet you live on got nerfed. I lost 2mish prestige, But saw it happening when the crafting change. Common sense really
Also, i have to accept a HUGE loss of coin. I sold marble, the second the new blocks went into testing i stopped. However, i still lost a lot. I was expecting 1.5m, now with the release live and new prices its closer to 2.2m. Existing stock is now much less valuable.
I mean, honestly i didnt mind. I have a fair bit of coin and the new blocka are awesome. i decided to use it in my build instead.
Got a kick there too, but oh well. Not like its real money