As a developer myself I think if you really wanted this feature. Then it would be a pie or drink that speeds up crafting by a max of say 3% for the time the pie or drink lasts. I would also say a limit to the number you could consume each 24 hour period for balance.
But alas this is even a bad idea because then you would have players that had the means to make them and use them non stop. Furthermore ypu would have the issue of people selling them at unrealostic prices and having an edge over others who cant afford the prices and/or don’t have an excess of time to play for 20 hours a week to farm to make them for themselves.
I have played a lot of crafting & building games and by far the Boundless team has the best structure of farming to crafting ratio balance that I have seen in any other farming & crafting game.
@FlyingPenguin and @DKPuncherello are right it would just throw the balance of the game way off.
Balancing a game is one of the hardest concepts that any game comoany HAS to do and these fuys I beleive have offered a great balance including cubits you get em every time you level rather than getting a handful once or twice then can only buy them from there on out.