It is never safe to assume you know how hard it is to implement something in a code base you do not work with regularly. Even devs who know a code base intimately frequently dramatically miss-estimate the complexity and cost of a change.
Fivrr and similar is a dangerous way to get resources, since there aren’t any checks to make sure the person is giving you things they own. The company I work for has lost thousands of dollars on marketing that fell through because of last minute realization that there was copyright infringement happening.
There is some dissonance between “the game is basically free to anyone who is willing to wait for a sale” and “if the game was F2P, it wouldn’t be dead”. Those two things can’t both be true.
The type of people who enjoy PvP enjoy it in all forms. If you invite them in for consensual player vs player combat in designated areas, you have to understand that you are also inviting them to try their hand at player vs player building. How fun would it be if you had 1000 people playing pvp but 10% of them, 100 people, started figuring out how to minmax for plot wars rather than minmaxing for combat?
Oh, and btw, if I’m not mistaken, PvP is just a button press, and it was turned on in early builds, but you know what that means? It means the developers did not want it turned on. I don’t know why, but they consciously desided it was not in the game’s best interest to have it in the game.
All of that aside, I want to reiterate this…
So I ask you,