There have been a few discussions about warp conduit prices to jump from planet to planet. After seeing the amount of new planets we have I think we should get away from using “coin” as the definition of how we pay for warping between places using black portal conduits. Yes it is only 100 coin but it can get very expensive jumping to larger planets… so that causes people to not jump.
While at some level I am not sure I want another item to craft, I think it would be better to have a fuel you apply to the conduits or something else besides coin. Coin can become a limiting factor to some people especially if they are not around an “economy” to generate it or don’t play enough to have the feats kick off (which do get harder and harder).
So by moving portal conduits “warp costs” to a renewable item or resource that is a bit easier to obtain and stays truly unlimited, it empowers people to use warp conduits more. I noticed this on the hunting planets that we saw how much I might be warping from planet to planet. Being able to craft fuel to jump would make it a bit more in line with the “normal portal fuel” we have for the portal networks.
We could easily have 1 fuel for a jump that you add to the conduit. Maybe it is 2 fuel blocks for 3 blinksec, or more for farther distances. Or maybe we have different types of fuel for longer distances.
I don’t know, but I still believe a renewable and obtainable resources feels more supportive of warping than a coin. (e.g. get some leaves, wood, maybe something else, hit craft… instant fuel.). No worries about burning through my cash or having to “sell something” to jump to any planet I wanted. We make “warp augments”, we make “warp conduits”, we make “warp portal fuel” for portal networks. Why is warp conduits using cash instead of just using a fuel…