Warp Conduit Price

I have another suggestion: Why not make coin cost scale with the size of the portal? So if you use more Warp Conduits, you can reduce the amount of coin you have to pay. Most of the time I see people only use two blocks to make a tiny portal because that’s the most cost-effective way to use them.

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I am pretty surprised that everyone still focuses on coin for this in their opinions.

I don’t understand why cost should be a factor when coin generations is not guaranteed. If we made it fully resource based then at least it was something that a starter user could always get in some way via starter planet resources. Remember I am only focused on a change at a 0 hop and 1 hop situation. Something starter and low level people need help on.

Either way it is just a suggestion for the devs to consider since warp conduits are a regressive situation for beginners and low levels.

Daily Feats and Beacon Footfall can give you coins everyday should you always want a constant income. Buying and trading is another way or generating coin. If there was an easy tap to always get a vast amount of coin and not a way to remove it from the economy then it would just lead to inflated prices and bigger price gap between new and old players.

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While I appreciate you brining up the ways to make money, I am not asking to tap into any source of income or create an unlimited stream. We should not even be talking about economy when there is not enough people buying and selling to have robust enough data to have a discussion around it. We already have inflation and some prices 2x and 3x original cost of materials.

I honestly was just trying to address the warp conduits and how to increase the use of it and develop a way to encourage beginner people to use it more often. By aligning smaller jumps to resources over coin you can encourage it because there is easier access to that stuff.

Agreed! We want to encourage this more than portals. One of the changes we made was to make it so you don’t need a warp larger than 2 blocks now to make it easier. We’re also looking at other ways to encourage players to build warps in the wild and hop to new worlds. Like the new meteorite events, imagine if you could just see one happening on the next world. You would fire at it, build a warp and go there to take part. This is just an example, not what we are actually doing… :stuck_out_tongue:

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I am thankful for the continued effort on that.

I like the 2 warp idea. I really would love a special slot in inventory just for those blocks. Then I always have them on hand.

Maybe a resource addition could “lower” cost some that way we still have it linked to coin like you all want but does make it a bit less regressive for those new players that don’t have foot fall traffic or other larger income streams.

I do also think the objective to warp to another planet should at least give you 100 coin and not 60 when it cost you 100 to do. It really just feels wrong… lol.

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