Perhaps a rare resource that could be regenerated but would require one to collect a vast amount of it at center or core of the worlds “warp crystals” using the resource regeneration system would be a better alternative to coins and coins can serve there purpose in the markets.
Thereby there would be a progression added as players would need to equip themselves on a journey to acquire said resources in order to obtain the tools required to warp, replacing the need for coins and the potential limitations we may have through an XP based system when considering planetary warping.
Unfortunately we need the coin sink, that the use of warps provide, to reduce inflation - essentially, without coin sinks, the game would have a continual influx of new coin coming from new players and leveling but no way to remove it… this then drives up prices.
Yeah, but my guess is additional coin influxes are a long way off, warp costs will be lowered sooner but we’re all playing in a bugged economy until repeatable coin influxes are in place. I’ve barely warped in the last couple of weeks, I think once to solum and back.
This is why I hope they go with my suggestion about trading plinths (items for items rather than items for coin). It’ll help give alternatives for trade while saving coin for more warping.
Those item for item plinths and Warp Fuel. That would be a great solution. Then the coins just go from player to player via selling/buying plinths and normal trading (and maybe in future for using streets and portals from others).
In a previous version there was a resource you could mine with a place holder texture that suggested it was some sort of warp-stone. Perhaps this is a reagent required for making permanent warps?