Oooh, do I spy some Decorative Rock blocks in that first image!?
… and what are these!! …
Hope you had a good break @olliepurkiss … now, back to work!
Some very exciting things on the horizon it seems - can’t wait to try some of these things out!
Oooh, do I spy some Decorative Rock blocks in that first image!?
… and what are these!! …
Hope you had a good break @olliepurkiss … now, back to work!
Some very exciting things on the horizon it seems - can’t wait to try some of these things out!
So will we get more weapons? XD
Or the combat xp will give us more “raw” damage or something?
Still good work, keep doing it
Probably not.
Afaik we will use these points to unlock talents in the talent tree
Those are indeed Decorative Rock blocks Thought I’d confirm that because that one with the swirling pattern(inspired by the Neolithic artwork found in Newgrange tomb!) is one of my favourite block textures…
The other two you spotted are Compact and Decorative Ruby blocks.
Well, we know about the spear weapon, and there was some development of various shooting weapons, so I think we will see more before 1.0
Lance and slingbow are the only weapon types that will be in 1.0
Do you mean eventually torch lighting will look like the one on the right? I think just a minor typo here.
Thanks as always for the updates!
I think it’s a pity to only have this few weapon choices considering the awesome dual wielding feature we’ve got.
Maybe the ‘forge’ will take care of this but I´d still like to see at least a bit more variety for the weapons.
Do the shelves, shelve full stacks? I haven’t gotten to play with then yet.
in my personal experience dual wielding weapons (attacking at the same time mouse 1 - 2) is too complicated and i usually end up using only 1 mouse button when attacking (pressing both mouse buttons not implemented at the moment). i rather use shield (if there is), grappling hook or torches in offhand which are easier to manage and can be more effective for surviving. But Dual wielding swords looks really cool.
Yup, the shelves will hold up to 4 items in stacks of up to 99 each
This is a misconception of the # of weapons in the game.
Yes - we’re only planning thematically 1 ranged weapon and 1 mêlée weapon - but there are many material variations of each, they can be enhanced extensively, and they can be customised with (again) highly enhanceable ammo / powerups.
So whilst at first glance you may only see 2 weapons, there are thousands of dual handed combinations - and you’ll need them…
Hello!! Its great to get back in the forums, seeing all of the progress the game has made in the last few months. Great work Devs!
On a different note, i would like to bring up something that has me a little bit worried. As we all know, the mammoth title No Mans
sky has finally been released, and i’m surprised to find on steam the it has “Mixed Reviews”. while browsing the negative reviews, something caught my eye, and has gotten me worried about this game. “A mile wide, and an inch deep” stuck with me for a while. The game is positively massive, but that enormity falls flat if there is no story.
Im just wanting to get this out there, that along with all of there great and awsome updates and features, there still has to be a great story. Of course, this is just my opinion and truly hope that i have not offended anyone at the office. Chances are that their already developing a great story, and im just worrying over nothing. I just wanted to bring this to light.
Well, almost a year ago we got little snippets of lore. Of course, that was more to tease the language, but it at the very least reflects that there is some lore.
I’d also point out that having a great story, while excellent at being engaging, isn’t completely necessary for a great sandbox game. Minecraft had 0 lore until well after it had already become a smashing success. Even then, “mile wide/inch deep” still adequately describes MC’s story. What is most important is the depth of the game play, and Boundless already has NMS beat in that regard.
NMS repeats it self and the gameplay is super limited, singleplayer game with massive world without story.
The enormity falls flat because the game is swallow and lacks most of the depth that was promised:
Wait so there is atleast 500 weapons and tools?
Will i have my greatsword/unarmed weapons? XD
Tell me yes pleaaaaseeee
As I wrote, “Maybe the forge will take care of this”
So I guess its up to how substantial these mods are going to be.
Something shield-like would still be nice though.
Nope, spear/lance and slingbow are the two weapons.
Hey, I’m seeing some quads combined with triangles in the hands, joints and especially in the head of that awesome hunter model. I’m very curious to know how that will work in animations.