Exactly, fo course there is more than 3 boons for every item we forge, and each gum gives the weighted chance to a small bucket of them (like magnet and AoE both being special gum based), and due to the laws of probability the curve is exponential for the additional rewarding less individually
(although the collective “chance” does still “increase” slowly… I remember hearing some using 10 gums and still getting something else, it’s just how a probability system works)
Are that not a little higher chance to get the desired boon if the gum miss?
If the gum miss it should have a chance to get the desired boon from the rnd, same chance as the other boon.?
But probably no way to see if the desired boon come from the gum or rnd.
It feels like it’s changed. I did not have this issue of forging for HOURS without getting the combination I need. Yesterday I had no full success forges. I stopped counting the cost…
Making more decon, cancelling the forge at the point I know it failed is costly. Especially when I get to the third boon and it rolls into something other than busy bee.
The fact that there is a % chance that I might NOT get a boon associated the gum I used, is the challenge. The concern comes that it feels like the chances that I get something OTHER than the boon group associated to the gum is more now… then we have the randomness of the Gum I am using giving the boon I need… since we know Special Gum has 4 different boons… Effect has 3 boons… Lightness has 3 boons… it’s like waiting for the stars to align.
Feels like something shifted with the % of chance to actually get a boon associated to the gum… then you have the randomness of the many boons the gum you want can give… and then getting it right for three different boons (devastating damage, multi-shot, and busy bee)…
I feel your pain on this. Lately I’ve been putting 5 gums in on my third boon to hopefully guarantee to hit the proper gums boon I want and it’ll sometimes still go to a completely different boon. It’s so irritating when it happens. Especially on hammers when I’m trying for busy bee and get light or something else.
Shakes fist at the oortian gods.
I feel like there is one layer of RNG to many in the forging. It is the last 5% of the randomness that truly pushes it from aggravatingly challenging to infuriating.
The last time forging numbers were adjusted was when lattice chiseling (the venerable boons) was added. If we had active development the past couple of years, I’d imagine they would have been tweaked a few more times by now, so by no means am i trying to say the numbers are “perfectly balanced” as is, but to my knowledge there shouldn’t have been anything else added to muddy up the numbers since then.
After forging without proper coils, I’m just going to say that forging seems SO MUCH easier when they are set up properly… I know it’s not easy, but the perspective is totally different LOL
I need to go check this. Because I’ve moved stuff around as well.
Same like you @Chicula for some reason I’m having trouble getting damage. It always give me critical hit.
I have however changed my process and that seemed to have help. It’s a never ending trail and error process.
Nahh… Forging is not that bad. Most people expect too much and don’t seem to accept anything less than perfect. A failed T6 hammer is still a good T5 hammer