Then I guess there’s a little work to be done on figuring out which bombs are good for what. Personally I want to use them for mining. So if on starter worlds it takes 2 or 3 bombs to blow up dirt, sand, and gravel, it’s going to be more expensive than using a gem hammer with bombs having durability of 99.
It was already stated in the video he made that it takes 2 bombs to kill rock on ring worlds. So that tells me it will take 4 or 5 bombs if the durability of basic blocks goes up against bombs. That means a minimum use of 19 bombs can be used to mine on ring worlds and a max of 24.
Other than just increasing durability, another solution is making the bombs cheaper to craft and just making it a consumable item that you throw whenever you mouse click. So you could smart stack 891 of them and it would just be a stack of 891 individual bomb items you throw at stuff. There wouldn’t be any need for durability gymnastics that way but probably requires more coding work than a durability change.
The main thing that makes the bombs expensive is the 2 volatile blood and the nature of how rare it is to see Hoppers. Perhaps if the Hoppers were more common in Meteorite events, it might not be an issue. So there’s that as well. It helps keep community hunting events alive, adds another dynamic to the events cause Hoppers can be pretty damaging, and provides a tad more volatile blood to make crafting bombs actually worth while.
Luke, just throwing ideas out there to tinker around with. I just don’t like the idea of increasing block resistance to bombs without doing something else to bombs to make up for it. Also, I don’t think people are going to waste their bombs in community hunting groups just to grief the group. That person can be straight up temp banned for a week if that’s how they’re going to be cause it’s 1 person griefing on purpose 10+ other people.