World Reset and testing before 1.0

True.

But sometimes we want to test how a new update will migrate worlds that already exist. So we need a world that contains lots of complexity. The complexity often exposes issues that don’t exist on fresh worlds.

Also if we force a player reset of testing then it’s harder for players to test content later in the game.

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I can see that as being an issue that could also be applied for a full wipe of the live servers too, which is what this post is suggesting.

Although I can see that a full ‘clean-slate’ reset of the test servers would essentially halt any further late/end game development as you’d have the inability to test them effectively without the complexity reasons you mentioned.

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