2 years

Hello dear Monumental team It’s been over 2 years since you took over the game Boundless and I’ve noticed that nothing major has happened in those 2 years except that a lot of players have left. What are your goals for the next few years? Do you have any goals at all or are you going to let the game fizzle out like the other games you took over, like Crowfall, which is unfortunately dead. Finally talk about your plans

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As a fellow player and forum moderator, I understand your concerns about the game’s future. From what I can gather, Monumental’s focus right now is on “keeping the lights on” meaning they’re keeping the game running smoothly and ensuring it’s still available for us to play. While there haven’t been major updates, their primary goal seems to be maintaining the game’s stability rather than introducing new content.

They have stated this previously, and until they say more this seems to be the current course.

I know this might not be the answer you are hoping for, but I wanted to share what I know.

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Their strategy is clearly buying games and letting them fail. At this time they are just keeping the lights on so expect no updates and nothing to change. Makes me think it’s just a tax right off for their business. They have shown 0 interest in updating the game so it will stay on as long as their small audience keep playing it. This game has so much potential I think at this point just open source it and let the community have a crack at updating it. Or we just develop a new boundless game and keep it in the hands of people who care enough to keep updating it. Lots of wasted potential here!

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Even if there are no new updates, the game is still available to be played as a legacy game. As much as I would love to see new content I am happy the game is still around.

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I made some updates with my mind reading device, they are still keeping it secret though, I’m hoping for not more than a couple of years, or I’m Schizophrenic, but I wouldn’t believe the doctors if I were you…

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The sequel to Boundless is Nickelodeon Card Clash - they just announced it on Discord.

Kind regards,

While not news I was excited to see or hear. The studio is working with some big names and is active atleast. 100k downloads, 4.6* reviews on the google playstore in my country. Hope this stuff does result in more positive feedback for the studio and adds more team members down the line.

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Boundless makes me so sad these days…

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Boundless still manages to bring me joy…

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I’m glad to hear that. It just has so much potential and it was mismanaged and squandered. The game will always bring joy as long as it’s around, but it could have been SO much more.

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hopefully it will, it still has that potential…

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they kept repeating that it will takes a while to take over the game from james and to be patient
so current status=working on the takeover
maybe its in there spamfolder

if they on a break they started with a lie

I’ll just drop some info. Just from ChatGPT…

The process of transferring ownership of a video game, especially in the context of intellectual property (IP) rights, can vary in duration depending on a few key factors:

  1. Complexity of the Agreement: If the sale involves not only the IP but also ongoing revenue streams, existing contracts with platforms, and licenses, the negotiation and legal work can be extensive. This can take anywhere from a few weeks to several months.

  2. Due Diligence: The buyer will likely conduct a thorough review of the game’s code, assets, and financial performance, as well as any contractual obligations tied to the game (e.g., distribution or publishing agreements). This stage alone can last a few months, depending on the scope of the due diligence and the availability of required documents.

  3. Legal and Compliance Requirements: Depending on the jurisdiction and the nature of the sale, there may be regulatory approvals needed, such as antitrust clearances. This might be less of an issue for smaller games but can impact larger sales, particularly if it’s a big IP or a high-value deal.

  4. Asset Transfer and Integration: After the sale, all game assets, code, documentation, and infrastructure access need to be transferred. Additionally, the new owner might need time to set up their own support, maintenance, or live operations. For games with extensive backend infrastructure, this can take weeks or longer.

  5. Employee and Developer Transition: If the deal includes the transfer of employees or a development team, there may be negotiations and contractual transitions that add time to the process.

On average, a straightforward IP transfer without additional complexities can be completed within 3–6 months. However, more complex deals can extend up to a year or more.

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If Sony is involved and the game is available on both PC and PlayStation, it could take upwards of two years for the transfer to complete, especially with certain complexities in the process. Here’s why Sony’s involvement and multi-platform distribution could extend the timeline:

  1. Platform-Specific Licensing and Contracts: Games on PlayStation often have platform-specific licensing and revenue-sharing agreements. Transferring these agreements or establishing new terms with Sony for a new owner can be a lengthy negotiation process, potentially involving legal, financial, and technical teams on both sides.

  2. Compliance with Sony’s Standards: Sony has strict standards for games on its platform, covering everything from content guidelines to technical performance requirements. If the new owner has different development practices or if updates to meet new policies are needed, Sony may need to review and approve changes, which could slow down the transition.

  3. Coordination with PC and PlayStation Requirements: Managing updates and support across both PC and PlayStation platforms adds complexity, especially when it comes to maintaining compatibility, multiplayer services, and cross-platform features, if applicable.

  4. Due Diligence and Sony’s Legal Review: Sony may want to assess the new owner’s reputation, financial stability, and compliance capabilities to ensure that they can maintain the game’s quality and meet platform standards. Due diligence with a company like Sony can be a rigorous process, potentially extending several months or more.

  5. Backend and Server Infrastructure: If the game has online features, the new owner may need to take over or integrate backend services. Transferring online services for a game that requires Sony’s PlayStation Network or cross-platform capabilities involves coordination with Sony’s infrastructure, which could further lengthen the process.

  6. Regulatory and Approval Delays: Depending on the value of the IP and any antitrust concerns, regulatory reviews might add to the timeline. Large transactions involving major platforms and assets often come under scrutiny.

Considering these factors, a transfer timeline of 1–2 years or more is certainly possible, especially if Sony’s involvement requires multiple layers of review and coordination across different aspects of the game’s operation.

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3-6 month and up to a year is what i said several month ago…
I ve a friend who worked years for Sony and he told me for a complex transition it doesn t take longer than a year .

Its sad to say but the owners doesen t care to develop anything new for this game…

If it would be they would give a small list of things they try to do or to develop…
But only silence…

Don t expect anything for the Future of this Game.

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This with some additional context for those just tuning in:

Monty has gone on record saying that Monumental’s strategy is to buy up games that have “good bones” and show enormous potential but that “missed their market”. Boundless certainly has good bones, has enormous potential, and definitely missed the market thus why they bought it.

Monty then went on to say that their strategy is eventually build a development team to start investing in these games and then re-release them with a proper marketing campaign behind them. That’s where the trouble comes in. They don’t have a development team of any reasonable size. They laid off their engineering leadership as well. They are NO WHERE near getting to a point where they can even start developing against Boundless and it’s possible they never do.

So please enjoy the game for what it is because what it currently is is very likely to be what it always will be.

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It’s been stated recently on Discord that the transition with Sony is still in process. Take that as you will.

I don’t think anyone knows if there is a dev team being setup specifically for Boundless, but they obviously have devs working on other projects. On top of that, it was stated they do have an engineer/engineers (mostly server related) for Boundless.

All that said, for me personally, if I don’t hear that development has started, I’ll just keep playing the game as it stands, its current iteration is great.

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but we do know that they gave us 3 steps: 1. complete transfer 2. assemble a dev team and “learn” the game 3. first updates

if the transfer is not done then the following steps are null

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