There are current modding possibilities?
There’s the lua api but of course that’s only for self-hosted servers.
Yeah, the biggest problem I have with that is that you can only run a server if you are on the beta build, and then you still have to run the server through the game client, so it isn’t really that useful for an always-on universe. You also can’t do clusters, so if you want to scale your universe up on additional devices, that isn’t an option currently.
There is a server executable on the live build, though I can’t recall whether that included the scripting abilities.
I have had success with running the server without the game open, from command line, but its certainly not ideal as it has to be run through wine, and I remember it being quite fiddly to get working
I feel like my comments haven’t been on topic though : it would be awesome, if unlikely, to have open source Boundless. It would certainly allow for the community to add content, and I’d love to tinker around with that
I wonder, does anyone know of any precedent of this happening with a different game?
Glitch The Game made all but the server software open source when they killed the game. They used the server software for their next project, so they couldn’t open source that part. The client was in Flash, so that was basically obsolete by the time anyone got anything working. There’s a new group starting from scratch, just using the assets that is doing well, though.