Has it ever been considered the idea of implementing portals that are not permanently open and/or portals with more than one possible destination? So, simply put, portal conduits that work exactly like warp conduits, except that they don’t disappear after use, and whose cost is not simply related to the time they remain open, but to the amount and distance of portals they are connected to (so I fuel X for each destination portal, but overall I’ll need less portals). Note that the two suggestion don’t need to be both implemented, they work fine separately.
Not-always-open portals are probably less cool to watch than current ones (which is a heavy minus to them), but could really help lag in hubs. Multi-destination portals would change hubs entirely: one single, probably big, very decorated and cool portal. From an aesthetic point of view I would very much prefer “hubs” made this way. As they are now, they’re slowly but steadily becoming a maze of portals. I memorized the majority of the network, but I still get lost sometimes, lol.
Does anybody else think this is not the worst idea ever?