So, we are going to have a massive MMORPG with a clear objective: Take down titans (or so it seems from this perspective), but you know what this means? This means there is going to be a reason to defeat titans. I have seen a really good thread in the suggestions area, made by @Zouls (Search it under “Oort Art Online”), where I give a general idea of what I’d like the titans to be all about, based on Zouls own idea.
The thing is, if we take a route of “the first to the finish line gets the cake” type of game, many of us are going to get really frustrated that they might fail several times. I am not good at fast action fighting, as I suck horribly at games like Tekken or Super Smash Bros.
What does this have to do with anything you might wonder? Well, if a player beats a titan in a world, this would make that world feel empty. No more challenges. Everyone would just leave and go to the next world, leaving away a deserted world full of abandoned structures that no one will fill again. That would be a shame for some builders.
How can we change this? Let’s play with lore a little bit. Now here I’m going to do a small disclaimer: I do not want to force myself to anyone. The devs might already have a lore for themselves, and I don’t know anything about it. I’, going to drop a little bit of ideas that I have, and this can be FULLY ignored. This is a small dream I have. This is not made to be taken like a smut remark about how the game SHOULD be, but how I’d LIKE it to be. It’s completely personal.
Okay, so, lore. Lore is a big part of any game that has an open world (except, well, minecraft. Although minecraft has a lore of it’s own.). Lore has a big role in the player’s perspective of the game. It can tell you good from bad, or how everything came to be. So let’s start by stormbraining:
In a beggining we had 3 brothers, who lived in a godly garden. They are the creators. Their names were Atbalu, Nimph and Norda.
Nimph, the older sibling, was smart and witted. He came to be thanks to the natural formation of stars. He emerged with a great spark of life, and he was the first living and sentient force of the universe. He is the creator of life and imagination, and a lover of fine arts.
Norda, the second in line, was created from the hope and love of living things. She is considered a female as she is the representation of a godly mother. She is really close to Nimph, as they together shaped the universe by whims alone and forged the planets where their own creation, the first smart creatures to inhabitate it, us.
With Norda’s love and hope, and Nimph’s genious and bravery, they could shape everything. Except something: inevitability. Death is something all living things complete. It is not to be considered “End”, but more of a “end cycle”, as everything would turn into something else. Rock to lava, and back to rock. This is how Atbalu was borned. He is borned from the force of the great cycle of life (no Lion King reference).
The 3 brothers lived in this garden, working together to shape the world. Hope, Inteligence and strenght.They would create minor gods to take care of different aspects of life, as the god of nature, ruler of the four elements water, fire, air and earth; or the god of war, a fierce deity that loved clashes of strenght and battle. All under the control of the 3 united brothers. Until one day, just like an end of a cycle, Atbalu changed.
Chapter 2: this is not going to be a short post
Atbalu felt discouraged by it’s other siblings. He felt like they were more able to protagonize the world than him, since he only worked as an instance, rather than an alterator. He could not forcibly kill anyone, as Norda could revive those worthy of it. Atbalu grew rage, anger, strong and dangerous emotions for a powerful forced that could shake the universe.
One day, Atbalu left. He abandoned the secret garden after a fierce discussion with Nimph. He left with the terrible promise of ending their reign. That day, war stroke in the heavens. Gods from each side would battle.
Even though Atbalu was at a disvantageous 2 on 1, most of the battle gifted deities were on his side, as deities like the deity of peace and the deity of order were on the other side. The battle was a clash of forces to be reckoned with.
Hopefully, Atbalu was defeated. a small bet, banished from the sacred grounds, and all because of a variable he considered inferior and that could not defeat him, an Oortian. a small Oortian took out Atbalu in a fierce bet. If the Oortian could defeat the imposible challenges posed by Atbalu, he would leave, in case contrary, he would gain full control of creation.
The bet was a difficult trip, multiple titan battles, hard as no one could ever do. But with the help of Nimph, Norda and the other deities he could stand up to the challenge and defeat Atbalu at his own game.
But now, Atbalu wasn’t done with. He resented this Oortian so much he casted a powerful curse that could not be easily dispeled by Nimph nor Norda: He created the Titans. Incredible creatures, imposible to beat, that would take ages to be taken down.
This creatures cursed the worlds where this Oortians lived, and would forever hurt this planets to their cores.
Planets were a curse now. Oortians could not live to defeat this things, and with the titans came the powerful monsters that would hurt the inhabitants. So this made Nimph try to develop a plan.
According to this plan, which all other deities agreed, Oortians would become inmortal. They would no longer be able to die, but instead re-appear in another spot, with their memories intact. They would also loose the ability to reproduce, as this would over-populate the many worlds created. Now, Oortians would have to strive to defeat the titans to remove this horrible curse from their lands.
Okay, I’m done with the wall now. This is what would be cool to add: The worlds that are cleared of the titans now need to be fixed. Monsters would still be able to appear and the titan could be safely respawned, without causing harm, but harm was already done, and players that didn’t get the chance to shine agains the titan, could now be able to shine in other ways. Say that a desert world was formerly full of wild life and plants. Then you would need a guild that should specialize in re-populating the whole world with wild-life and plants. And perhaps this might prove too might for a single guild, so many might band together, and as soon as the world reaches it’s prior populated state, a huge pedestal would appear with the names of the guilds that most helped the world’s revival, like in a ranking, for example: 1) Guild Raven: They have planted 33% of the plant-life on this planet, restored 45% of it’s wildlife and so have proven themselves.
2) Guild Naribom: Restored 23% of the wildlife…
This can add to people being able to prove themselves, aside from killing titans.
Sorry for the whole post, if you made it to this point, thanks for hearing this out. Sorry that I get carried away, but as a former D&D Dungeon Master I tend to make long winded stories.