I’m debating and stuff with my hunting partner about skill pages.
I wanted to know if any of you could share screenshots of your hunter’s skill page.
Want to try something new. I don’t think I have messed with mine in a long time.
It would be much appreciated.
Well just use what fits best for you
I want to try something new
I think this is my current build:
So no endurance? I use it. Idk how useful it really is. That was one of the things we were debating.
My hunting skill page. I have some points into bombs cause I use bombs for holes on high tier planets
No, I tried using the endurance stuff, but it cost too many points to be worth it. I prefer the DPS, but I also don’t do high tier hunts super often.
In 249, my answer would be very different, but here I think the blue health bar is enough most of the time.
I think I’m going to take off the endurance and put some points into falling armour and one of the jump epics. Fall damage is my main killer on hunts.
Also good thing To note is death penalty epic.
If you are not still 50 i highly recommend it as if you die on your first meteor Or whatever and Carry on you lose good amount of exp.
I pro killer I use rage brews and teaching pies lots of bombs but I solo T6 for past year now
I used To solo hunt a lot… Mainly In t6 (houches) hehe cause of the mob drops. That was big part how i always made some Cash For buying supplies
The blue bar lets you know who to use a heal bomb on and who to use a revive augment on, who you chose to heal with what is up to you.
Although if you show up to a T6 hunt with no endurance and wont use revive brews, don’t be surprised if the healers decide to save the heal bombs and revive augments for the end of the meteor.
Glass cannon builds work best at low levels, they can work at high levels but require the dps player to actually communicate with the hunt group (preferably over voice chat) and let them know when they need heals. I find these builds run into issues at high level hunts because they cant run around and type they need heals… not to mention the fact chat is basically broken in this game.
But solo players that show up to random hunts should focus on survive-ability over dps since they tends to not really communicate with any of the healers until they are already dead.
I always bring my own brews . I’ve been hunting for a while. I have never questioned the importance of endurance. I usually have it maxed out. Just wanted to know what others have going on in their skill pages while hunting.
I’m at work and won’t have any screenshots, but I have a “hunter character” (AzureHunter) and not just a skill page so I can use a glass-cannon build of sorts for solo hunting and I have a 2nd skill page for more survivability.
My suggestion is to go with a more pure damage build starting out unless you intend on doing more of the larger hunts. I have used both of my build on all hunts and have been successful. I always prefer damage builds as I feel like I am contributing more, but I also realize staying alive is very beneficial to the group too.
Play what you enjoy, no one will question it.
In an upcoming update we might be getting more skill points to distribute. I saw this in @Jiivita 's video.
Oh oops apparently this is the single player skill tree
Hey, that can’t be as you can already try this on the beta server. You can unlock all skills with very few exceptions.
Regards,
At some point it was mentioned that the systems between local universe and MMO would be as close to the same as possible and that the new skill system should be the same for both game modes. Sadly I’m not finding that post at the moment, but maybe i can dig it up later.
Edit: when i made the video, the patch notes were fairly ambiguous when describing the new systems… They would imply at times that the changes would be universal, but then talk as though they were local only in the next line.
As @ciprianb said, the skill sheet and skill point changes are present on the online test server, so I think it’s reasonable to assume that those changes will come to the MMO side as well.