I hate to add to the pile of suggestions but I think this one really deserves a stuffing: Endgame. Currently, what is endgame? From my perspective (I have two 50+ characters that do everything I need including but not limited to forging, crafting, mining, surface gathering, hunting, and exploring) endgame is essentially to get all your machines to max power and craft end-game tools/weapons. The only endgame is essentially a “makes life easier” tier where the only benefit is being able to do things easier (crafting, hunting, gathering, forging, and mining).
This is where I want to suggest something: I want a longer challenge.
Whenever you play a game and you first start out, what motivates you most to push onward and grind? For me, it’s the fantastic end-game. Imagine seeing giant fortresses or special portals that you couldn’t craft/unlock that have a really tough challenge inside. What is in there? What loot do they drop? How far does that dungeon go? Is it hard even for max level players?
I think dungeons (as mentioned in this post: An extended idea for Dungeons in Boundless) would be a good fit for this end-game; but I don’t just want to vouch for the idea in this post, I want to expand it a bit.
Does anyone remember Titans and Protectors? I think this would be a perfect way to implement them. I’m not talking about something parallel to meteors in function (I think meteors fulfill a separate role by incentivizing exploration and combat). Dungeons would partially fulfill a sort of end-game version of meteors. I know there are a lot of players who have reached the peak of progression and are getting bored. I know that adding dungeons (as they’ve been conceptualized) wouldn’t entirely fix the slump at the peak of progression. I know developing lots of content is tough (and I sympathize with the developers and their hard work). Of course simply adding a bit more content wouldn’t fix the endgame slump, it would just delay it.
Suggestion: Regeneration (Reincarnation? Idk I’m still figuring out what would sound cool and fit with the lore)
I know I know, It sounds like I’m throwing tons of ideas at a wall but trust me it will tie in with dungeons soon, give me a paragraph.
Regeneration would take place when you reach level 50. You’d have two options: continue leveling and get skillpoints for your other skill set OR trade in 100 skillpoints at any time for an Oort Artifact. An Oort Artifact unlocks several things and comes in one elemental flavor. You choose an element (Toxic, Corrosive, Burn, Blast, Shock, or Chill) and you are given the respective Oort Artifact permanently.
What does the artifact do? Each one unlocks one specific planet for you to explore. The planet would spawn gems of the element chosen (like existing planets) and a bunch of elemental dungeons. It would also unlock several previously unexplorable dungeons on lower-tier elemental planets (For example if you got the Blast Oort Artifact, you would unlock Dungeons on the new planet as well as Serpensarindi).
I feel like this solves several things:
- Reduces the scarcity of gems by blocking them behind a much more specialized skill wall that not everyone will be able to rush into like the current planets
- Incentivizes specialization even further-- You can’t really progress on the planets without heavily specializing in one thing: hunting, mining, etc.
- Is completely optional, and won’t anger casual players because it only offers a challenge and fun loot, no core mechanics kept away
- Prolongs progression even further and gives us level 50s something to do besides build and sell (you’d need to level each character, and even then, you need to unlock SIX planets for one character to utilize all the content, most people have 3 characters, so that adds up to about 18*50 levels of progression/content)
…So yeah, there’s my idea. I do have a small problem that I can’t seem to solve correctly, and that is how you would make the difficulty on these new planets. If you make it harder than the current ones, then the player basically can’t even visit the planet until they’ve leveled again. Make it easy, and people will try to skip the current planets just to unlock the new one and bypass the grind.
My half-assed solution right now is just to make dungeons completely locked behind that 100 skillpoint wall, and you use the newly unlocked dungeons (from T1-T7) to grind on the lower-tier planets until you can finally visit the new planet with your newly leveled character and reap the resources.
What do you guys think? Is this too wordy, silly, and complicated or am I onto something here?
P.S. It’d be really cool if they called them Oortifacts hehe