A request to stop nerfing fun

Bomb mining, being able to gather from things you bring home, adding or changing materials to make recipes more difficult, nerfing drop rate of fibrous from foliage. I agree some tweaks are needed on things. But really? Can’t get mats from things you bring home like wood? In real life does bark magically disappear from a tree after you cut it down and move it? Then why does it happen now on Boundless?

edit: and STOP nerfing attributes gdi. They were fine pre release when luck and the other stats actually were worth the points. Are you trying to make it so people ONLY get epics?

TL;DR: stop nerfing the enjoyable parts of the game. Yes this is a rant.

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I’ve never played a game where I felt so strongly that the devs were at odds with their own game. The game is supposed to be a sandbox, and yet it just keeps adding more and more constraints on how I’m supposed to play it.

I thought I’d given up during pre-launch, then people convinced me to come back… and then they crushed me again.

I like working with bricks because they’re one of the few block types that don’t look like butt, and now at mass-craft efficiency, when you add up the rocks and the clay and the coal (spark) and now the ash AND the mud… it takes approximately 700 blocks to make 100 bricks.

I don’t understand the reasoning anymore, but I’m thoroughly convinced that they’ll just keep squashing everything I like about the game, cuz that’s what they’ve been doing since about February or March.

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Sadly, I agree with your assessment. They are ruining the fun of their own game. Nobody is gonna want to play a game when everything is a chore. I don’t play the game to have a second job that doesn’t pay. Bring back the fun and stop nerfing it.

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While I disagree with some of the changes, people on this board seem to confuse the difference between a sandbox and a sandbox MMO.

In a sandbox, fun is all that matters. It doesn’t matter how many exploits there are or how powerful anyone gets because it effects no one else.

In an MMO, balance is more important than anything. Shopping needs to be equal to hunting which is equal to gathering/mining. Since it’s a shared economy, your actions matter to other players.

Bomb mining was extremely overpowered. It’s something you had to be late-mid to late game to access and pushed all the wealth to the people that already have it. Making people at the top work harder to balanced their high stats is a GOOD thing.

It’s the mid tier stuff that I find very frustrating. The gem wall is real.

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This is wrong. Like you said it’s a sandbox mmo. Things don’t have to be 100% even. Hunting gets it’s own materials, so does gathering and mining. They don’t have to be evenly obtained all around because you can’t gather or mine mobs well you can but that’s not the point.

In a game like this fun is key. You don’t add a building mmo and then make it difficult to build anything of worth.

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You may find your MMO morphing back into a sandbox when that “Multiplayer” part dwindles to nothing.

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And since they are alienating those who backed them with these patches, that will happen pretty fast. Square Enix learned a while back you don’t screw with your loyal fanbase. When they leave and those you catered to don’t stay, you lose money.

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I couldn’t disagree with you more. Sandbox or not, it’s an MMO first.

I actually came into the game thinking this was a sandbox game until I realize how much the actions of other effected my game.

If it was a sandbox you wouldn’t need alts or secondary skill sets to be able to do everything.

But it’s not, It’s an MMO that is also a sandbox. That means everything has to come second to balance.

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That’s odd. Me and my girlfriend rarely ever count on others for anything. We split the work and that can be done on Ark, 7 days to die, conan exiles, minecraft, trove, etc. Using the excuse “it’s an mmo so it’s different” is untrue. This game IS a minecraft style game first and an mmo second. If it was mmo first we would have grouping, dungeons, raids, guilds, and other mmo things in the game before launch. But what do we have? Gathering, building, crafting… Oh my… sandbox survival stuff.

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The problem, Biv, is that none of those things have ever been equal. Since there are no NPC shops anywhere to buy items, anyone wanting to play singleplayer style, which the game heavily encourges right from the very beginning of the game by planting you in the middle of no where on a random planet, the only way to get stuff is by gathering, building, and crafting it yourself.

However, because Recipes are locked behind skill points, only gained by leveling, and you have a limited small number of skill points, and a whole lot of skills to each kinda job, it’s impossible to play single player, unless you go out of your way to make multiple alts to do each of the jobs, which is no fun at all.

Secondly, if playing it from an MMO style, then you have two options to interacting in the ‘MMO’ setting. First is gathering and creating stuff to sell to make money, so eventually you can ignore the gathering part and just buy the materials cheap and sell the item you craft at a profit.

The other option is to be the buyer, and buy the materials you don’t have to craft items, or even just buy the items if you can’t craft. But here’s the catch. Unlike resources, Money is very very limited. Unless you exploit the game, creating and deleting alts while giving their money to your main to generate infinite money over time, eventually you’ll hit a point where you just can’t afford anything. Especially none of the higher tier stuff.

So while you can interact with people at first, such as buying new tools to replace broken ones, or even better tools to use. Eventually you run out of money, with very little regained daily, at which point you’re forced to stop playing, unable to progress, cause you don’t have the skills to craft the stuff, and don’t have the money to buy the stuff.

Do you see the loop yet, Biv? Unless you’re a Gatherer, AND a Crafter, you fail at the game. You can’t just being a Gatherer, you can’t just be a Crafter, you can’t just be a shop owner, you can’t just be anything. You can’t play however you want. Gathering and Crafting combine is the only way to actually play the game.

And if you wish to prove me wrong, then I ask a simple question.

Can you name me a player, with no alts, and no getting free resources/money/tools from friends or guilds, that only does 1 job? That only Gatherers? That only Crafts? That only Builds? And that can do said job long term, from beginning at lvl 1, to end at lvl 50?

Because I’ll be willing the bet that the answer is no, that you can not think of a player that can do that.

Because the game isn’t balanced, it isn’t fair, it isn’t meant to be played any way that people want. The game is designed to be played a very specific way, and if you don’t play that way, you very quickly run into issues. And while money can support any play at first, that very quickly runs out in a few days.

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I don’t disagree with any one point. I’ve lamented many times that the mid-game loop, in particular, is extremely unbalanced.

But you’re making my point for me, this isn’t a sandbox. It’s an MMO. Either you have to work in a group or create alts.

The solution for balance is not to add more and more powerful exploits, it’s to simplify the crafting for low-mid tier players and notch down the power of high tier players to balance the mechanics.

Unfortunately, they notched down the power but over complicated the crafting.

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It’s simple what they need to do. Remove Fibrous from Iron, silver, and gold tools, make Titanium a little easier to make and not cost power, keep gem tools where they are, and make sure the next tier is a increased difficulty. You can mine fine with Titanium tools until you can afford to upgrade higher through gathering or selling mats to buy the tools. As things are going, soon iron tools will required 200 power, 50,000 spark, and trophies from creatures.

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They still need to do something about the gem wall as well, especially diamond

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I personally don’t find the gem wall a problem. It’s the fact that the previous level of tools require gems in the form of power coils to make. Titanium tools should not require power.

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I just feel there is too big of a gap between your need for workbench power and your ability to survive on T4/5 worlds to get diamonds.

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This was my review when the game first released, it sounds a lot like what you think.

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But if you’re underground you don’t really have any survival needs except when you find a cave or are near lava. Anything iron or above can mine at least the first gem world at a decent pace. Sure it helps to have a forged hammer from someone when first starting your gem gathering, but as most of us who were in the early access can vouch… it’s possible to get gems with iron tools :stuck_out_tongue:

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3 points in health is all you need to be able to outrun and survive a hit or two from T5 world enemies (as long as they aern’t mighty usually), I managed to get 1500 power in diamonds with iron tools that way, it becomes easy to avoid monsters with a little practice or the stealth epic.

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Part of this is my poorly spec’ed character. I can’t stand against T3 critters, let alone the T4/5 critters where the gems are.

But you REALLY have to min/max to survive on those worlds if you are between lvl 20-30.

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I never put a point into increased health until mid 40s on my main gatherer. Too many other skills were required. It’s all about avoiding fights or avoiding the creatures attacks.

edit: I guess the biggest thing for me is I would find a huge gem vein with an atlas, dig down to the level, and place 1 single plot down to teleport to. And i’d use that every time I entered the world to avoid running back.

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