If you want the TL;DR, hop on down to “Proposal: Acid Bomb Effect” and read the bold text
Motivation
This idea was prompted by bomb mining suggestion, but takes it in a different direction.
So, as I understand it, the main problem with bomb mining is its efficiency, especially when compared to hammer mining. Additionally, the way it was implemented made balancing the two mining methods very challenging (bombs become exponentially more effective as their radius increases).
Another challenge is that bomb mining gave wealthy players an outsized advantage (compared to other methods): as you sunk coin into bombs & forging them, the result was exponentially more resources gathered. This also (I’m pretty sure) flooded the market with far more resources than the game was balanced for.
However, many players really enjoy the unique approach to mining that we had before: being able to “erode” basic blocks to reveal resource blocks is certainly pretty unique to this genre. It also broke up the monotony of mining by adding a step (dig, boom, collect, repeat), making the process much more enjoyable.
Having alternative ways of mining is also great in that if you get bored of one approach, you can explore others.
Goals
With all this in mind, I think there are a few core tenets that alternative mining approaches need, in order to be viable:
- All mining methods should have approximately the same efficiency. An easy measure: gems/hr on a given world.
- Each method must have fine grained control over its efficiency, so that devs can balance the different methods with relative ease.
- Methods should have similar input costs (e.g. price of hammers/bombs). We don’t want wealthy players to have an outsized advantage in mining
Proposal: Acid Bomb Effect
I think we can accomplish the goals above by introducing a new bomb effect: acid. The effect would behave as:
Acid bombs apply a damage over time effect to all blocks in their area of effect. It does not stack.
Converting bomb damage into a non-stacking damage over time allows the devs to tune acid bombs so that they are similar efficiency to other mining methods.
…note that this assumes that its technically feasible to apply a DoT to blocks, or perform some similar effect…
The damage over time duration is inversely proportional to the bomb’s area of effect
In other words: large bombs take exponentially more time to melt through blocks than small ones. A small bomb might take a few seconds. A 7-radius bomb might take minutes
This ensures that large bombs have similar efficiency to small ones. It also enables the devs to balance bomb efficiency relative to bomb size.
Additionally, it also adds an interesting sandbox mechanic: want to tunnel quickly without risking resources? use small (concentrated) acid bombs. want a more laid back approach? use a big bomb. Want to speed up the process, and maybe gather some regular blocks? use a hammer in conjunction with a big bomb
Acid destroys regular blocks (and their xp?), but reveals resource blocks
Because bomb mining requires far less active effort than hammer mining; this is an attempt to compensate for that. It is also pretty key to what makes bomb mining feel so unique.