Actual existing shops

Yep, I think they should, yes. Or if they sell food/brews and forged gear perhaps I rather not! :joy:
Kidding aside, I’ve noticed that it does help indeed, starting threads here, updating threads, posting on discord, etc., etc.

I actually don’t want it to get too big. Plus I had the idea that if I wanted to add more plots I would instead add 4 more rows, E thru H and those would be in one of the other directions from the portal area so the portal area is in the middle of everything. It’s now the centre of the Coin Converters plots and the market plots on another side.

So if you know the shop number and with proper signs you can skip A thru D entirely and go straight for E thru H if you know the shops is there instead.

But like I said, I might not want to do that since honestly, I had noticed in the past when New Leyden Market got too big issues started to crop up too…

we installing some single plot quick sale stands where people then can lead shoppers to there big shop i love coming up with ideas like that so i add many more

I am working on a wall big enough to hold your map Project…sadly it aint on the same world^^

I think it needs go to a step further. Info panels, out of game maps made from Photoshop, and locations being sectioned off into districts or sectors.

So if someone’s shop is on Oort Street and off Wildstock Avenue in District A then you just need to know where District A is. The rest kind of narrows it down more. That doesn’t exist in the game with street signs and info panels with out of game maps as an additional later of support to the navigation.

lol its complicated when you realize you wonna slide entire map a bit to the right lol
i take some liberty’s on exactness to add extra signs around plazas
still lots to figure out lolz :crossed_fingers:

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it does exist :smile:¤ø,¸¸,ø¤º°The Sunken Town Off Aquatopia °º¤ø,¸¸,ø¤º°`(freebuild spots numbered now)

Those look like blue prints. Not an actual map IMO.

I wish we could make signs with little maps with info like that for instance like in actual malls!

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That would be a huge QoL to the game. lol

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i just write map on it next time :smile:
works for me

I guess I am looking for something a lot more but that’s my habit of going over board on stuff like that.

I remember a mod for MC, where you created a wall map which showed discovery of said map in close to real time. It was modular, so whenever you had the room to put another map block down it would expand if you had more map discovered.
@james do you think something like that could happen for boundless? Like transfering Atlas data to a block which can be placed and makes a world map eventually?

Although I think this would be nice to have cause it would be really neat to see people make world map builds, I do believe that it would be a complex addition to the game. Still a pretty cool idea.

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this is a concept we had made in EA

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This looks very familiar :thinking:

…like the maps in Amazon’s New World & prob other games too :wink:

For some reason I was thinking more like a MC map that shows dots for cities, beacons, portals, etc and it can be extended, if needed.

I do prefer the in-game map that Trove has tho…hit M and it pops up and shows you pretty much everything.

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Apparently someone bought out all my hammers. I’m making more tonight.

Can someone visit SHAMELESS and tell me if my prices are good for forged gear? I don’t want to keep putting stuff up at the wrong price :slight_smile:

Thanks!

I grabbed a bunch yesterday. Price was near the same as the other places I shop. :slight_smile:

There’s the organised mall and request dimension implement some kind of a district system, is that what the kind of thing you’re looking for?

Never been there.

If you want to visit the places mentionned by @Mayumichi, hop by Sasquatchville, our shop portal sections have access to both request dimention and organized mall.

We also have our own shopping area there, not sure you will find it to ur taste tho :wink:

But i highly recommend the two malls mentioned above, really neatly organized

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