And yet, I’m never gonna be able to convince anyone to pay 40€ to play Boundless, at least not until it has all its promised features. Like, the friend with whom I build on Raxxa, I bought him his copy of the game, because he would never have spent that amount of money for an un-finished game which takes years to release the things they promised (let’s be honest, we’re still waiting on a loooong list of things).
Look at how CV does it. It’s F2P, sure, but it also offers a GleamClub-like Pro Account bundle thing which is quite similar, but only 20€. Then there’s the store with the many cosmetic items for your character and the many blocksets. Last time I played, months ago, the game wasn’t well optimized on the most popular public servers, but they’re working on it (and on the free private world each player gets, the experience is smooth as a baby’s bottom). I wouldn’t say it has a ‘diminished experience’ because of the F2P model.
Another big difference is that the devs of CV didn’t made promises they’d take years to achieve. Their playerbase isn’t waiting on them to release anything they promised.
So I still think that Boundless could end-up in a better situation if it went F2P with a steadier stream of things added to the store, or if it also did something like the Pro-account of CV. Like, you can play for free and have all the fun you want on a T1 / T2 world, but you can’t cross portals beyond that until you pay the special account. Some variation of that model, I’d be fine with.