This sounds very cool, but it would be nice to see some boss level monsters first. I feel like these creations would be overall disposable like weapons and deployable during battle. We need monsters that take a few minutes to take down before spells and summons feel substantial and necessary.
How about hostile defensive pet spawners on properties for these genetic mutants? So you can protect your property with silent hoppers or other nasty creatures… maybe having to capture rare dna from elite mobs… or ultra rare ones for the process - guildies can obviously walk past… but anyone else gets eaten
Interesting idea. I like it. I dont see them being able to battle initially. But i feel like implementing them first wouldnt be as difficult. Similar to what WoW did. In game noncombat companions came first then later on they added battle functionality (noncombat pet dueling). Could be a way to introduce some form of pvp for those that want it.
Going off of your idea blocks could also drop ultra rare genetic material you would then use a number of to craft (using our tech skills level 4 and 5) into a genetic being that can follow you around or be confined to beaconed plots. Base how many you can have active at once on your beacon’s prestige. The higher your prestige is, the more creatures you can have roam your beacon.
I also wouldnt limit this to mob creatures alone. Give everything that has drops a chance to drop the genetic material. Gem block, wood blocks, rock blocks, mushrooms, etc. Rock and wood colors would affect the color genetic material you get. Combining colors could even create new colors not in game yet.
Then we could have baby wildstock companions or baby stone companions, gem companions, etc