Advanced beacons & New consumable item "Incense"(updating)

The function of the current beacon is too limited, so I designed such a set of advanced beacon.
With new consumable item “Incense”.

“Incense” can put in burning beacon to produce a time-bound effect.
However, there some incense will conflicting each other, and if their effect areas have superposition, there will be some unusual effects in these areas.

Beacon special ability only the main beacon will take effect, but all beacon can burning incense and take their effect.

Simple Stone Beacon

Simple beacon
The basic simple beacon, only mark your plots and keep it state.
Cannot prevent spawn creature in marked plots.
But the beacon located plot will not spawn creature.

Incense Effect Range:3 plot(3X3X3 plot)
Incense Consumption Speed:1 hour per each

Useable incense:
(New!)Expel - Produce some smell which creatures dislike, creatures will flee immediately after they enter the effective range.(1 Sap + 1 peaty soil = 10 Expel Incense)

Simple Copper Beacon

Better beacon
Work same as stone beacon, but incense work more efficient.

Incense Effect Range:5 plot(5X5X5 plot)
Incense Consumption Speed:1.5 hour per each

Useable incense: Expel
(New!)Heal - Slowly recover your lost health, 5 HP/5 second, creatures also be healed. Wildstock loves this smell very much! They may try to be closer to the beacon, and grumpy guy won’t make trouble.(1 Sap + 1 any Flower = 10 Heal Incense)

Iron Beacon

Strong beacon
As the smell emanates from the iron will make creatures restless, so any creatures won’t spawn in marked plots.

Incense Effect Range:10 plot
Incense Consumption Speed: 2 hour per each

Useable incense: Expel

Silver Beacon

Purify Beacon
Because of silver’s sacred power, it can weaken hostile creatures.
And prevent any hostile creatures spawn in any marked plots.

Beacon Special Abilities: All hostile creatures in marked plots -20% Damage, -25% Armor.
Incense Effect Range:15 plot
Incense Consumption Speed: 2.5 hour per each

Useable incense: Heal
(New!)Purify - Clean all DeBuff on player and all Buff on hostile creatures. (1 Inky Leaf + 1 Sliver Ore = 5 Purify Incense)

Gold Beacon

Rich beacon
Everyone loves gold, you will working harder.
But Cuttletrunk also like golden things.
Only Cuttletrunk spawn in marked plots.

Beacon Special Abilities: Players +30% action speed, +20% move speed.
Incense Effect Range:20 plot
Incense Consumption Speed: 1 hour per each

Useable incense: Heal
(New!)Lucky7 - Make you more lucky. All creatures death drop will bonus 1 random item which can drop, can exceed the drop limit.(1 Gold Ore + 1 Any Rough Gem = 2 Lucky7 Incense)


Expel + Heal = Nausea Effect - Nobody can stand this smell, quickly lost their stamina
Expel + Purify = Neutralize
Purify + Lucky7 = Neutralize

6 Likes

Cool and interesting ideas =)

2 Likes

Not that this isn’t an interesting idea but my brain just overheated at the thought of managing these types of beacons.

Nice idea and allows for plot owner to better influence what happens in his plotted area. You put a lot of thought into it and i am loving the idea of a healing area! I would suggest that something like a alter or totem be used rather than the beacon for the effects you described.

3 Likes

Like the idea.