Boundless has one of the most beautiful spectrum of colors I have ever seen in a voxel game. As an artist I whole heartedly love that and appreciate the time and effort put in to it; from the range of colors and materials all the way to the names. When dripstone farming was mentioned by @james I really got my hopes up. This event serving us so many more colors as a preview only strengthened that resolve for me. The feeling to suppress that spectrum so that we can use a literal crafting material as a “showpiece” is somewhat daft in my opinion.
I don’t believe this dripstone farming is going to be as straightforward and simple as people are already assuming it will be. In all honesty, I hope it isn’t. I hope it’s nasty, hard work. I hope it’s time consuming and complicated to master. This would allow unnatural colors to remain much rarer than, say, regen bombing a natural gleam crystal on a planet… …but still obtainable IF you’re willing to put the work in to it. Let’s just give it a little time and see how everything unfolds? Not gonna stop me from chasing those gleambows and amassing my horde ‘til then!
On the other hand, as a huge collector I also wholeheartedly understand the feeling of coveting a ‘rare item’ and the need for that somewhere along the line in some form. I also agree that some items do need to be more scarce and valuable than others. I just don’t think event exclusive, base building block materials are the way to go with that. Save seasonal decorations, crafting materials and outfits for that for now until something new comes down the pipe… Mounts, mini pets, equips… SOMETHING, just not my gleam… please?
Just my perspective.