Hello Boundless Community! (TL;DR AT BOTTOM - I would suggest starting there if walls of text are intimidating)
edit: think of this in terms of being rewarded with additional seed/produce yield, not being punished by withering times.
edit: I think this is probably mostly, if not only, applicable to goo
I’d like to start off by introducing myself, since I believe this is my first forum post and many of you might not know me. I’ve been playing since EA, my presence in the game has been on & off, but I’ve always kept an eye on the forums to keep up with the updates. As a result I feel like I know you forum regulars pretty well, and that you are very ~passionate~ with your opinions and ideas for how to improve the game. With that, I apologize in advance for any pain that just the consideration of this idea may bring you! I understand that this suggestion comes with massive implications for the economy that will have a ripple effect, which is why I need all of you to help flesh out this idea (or, per usual, figure out [if] it is garbage, tear it into a million tiny pieces, and leave it next to the scraps of all my other old failed builds on Storis II).
I’m currently working on building a spray paint shop (have no fear, spray merchants! I’m notoriously dissatisfied with my builds and rarely finish anything more than 50% before tearing it down and starting over. The shop will almost certainly never be finished lol) and have thus been working on a corresponding goo farm. I’ve spent hours and hours combing through the forum posts and external websites that you wonderful people have created as resources, and I’m eternally grateful. I never would have been able to figure out how to grow inorganic crops on my own.
So I have to be honest, I was disappointed at first when I found out the seed return on goo can’t exceed 100%. I completely understand why - I’ve visited all of your beautiful goo farms that are impossibly large, and while I think they are incredible, I don’t want you to be able to expand even more easily and hurt my chances of ever being able to acquire customers. The current seed sink is a necessity - with a seed return of >100%, the bigger players will get even bigger, unless something else is provided to keep them in check. Smaller, more casual players, would never have a chance to meaningfully profit as they would never be able to catch up to those who are already established and constantly growing.
My suggestion is to rebalance farming to get seed yields above 100%, and allow all (high-tier/long-maturity time) crops to wither, not just ornamental/prestige crops. Now I haven’t done the math, so consider these numbers flexible suggestions. [For the lower-tier crops that have shorter maturities, this may not work as well, but I think is also not as essential because no one’s farming or needs a bunch of plain earthyam AFAIK]. For example: Goo right now has an expected maturity of around 2 days. I would recommend that it be given a fixed wither time of 1.5x the maturity, no RNG. You still wouldn’t know exactly when the goo would mature, but you would be forced to start harvesting some of your goo before it was all mature, or risk losing some to withering.
For super massive farms, I believe the big implication here is that you can’t wait until everything is done growing in order to utilize AOE tools. More attention would have to be paid to individual plants on a regular basis. So here’s another fun suggestion that I won’t put in the subject line because I don’t want to double whatever bounty y’all are already writing up for my head: I think crops harvested prematurely should yield nothing - no seed, no produce. But only if the withering is implemented, otherwise it would be an unnecessary additional seed sink.
I think there should still be a trade off between seeds and produce - In fact, I think this could be emphasized further. I think it would be fair give a 0% produce yield on some crops that are at >100% seed yield. Such as for goo, I think it would make a lot of sense for ~110% seed yield and 0% produce on mutation farms. I think we would end up seeing players specialize more specifically in farming just goo mutations, smaller players mutating specifically for certain colors, to help other merchants who are specifically farming pigments, or etc. To be clear, I am NOT suggesting a seed return massively greater than 100%. I know flooding the market will screw the market, which is why I suggest the withering and premature harvesting as seed sinks to keep the market in balance, as well as a seed return only barely over 100%.
I believe smaller farms and players will be able to benefit from this by creating smaller farms that are more easily managed on a regular basis. Casual players could have a small sustainable goo farm that only requires a few hours of maintenance each week. Right now, I have to maintain my goo farm AND find the time regularly to restock/gather seeds. As a casual player I just don’t always have that kind of time, especially considering the time spent getting enough coin to afford Exo regular trips. I know, I know, there are other things to do in this game and other games to play and since this isn’t Burger King I can’t always have it my way. But I quite enjoy farming goo and I wish I could do it just a little bit more easily I would love to create a goo farm/spray store for say, only “cool” colors. I’d probably call it “cooler than you”. Or maybe a “cold” color shop built out of ice lit up by gleam, I could call it “Cold as Ice”. WAIT it is coming to me - once the Devs allow me to add a song to my beacon (anyone remember myspace? TBT) I’ll definitely create an “I’m Blue” shop. Hmmmmmm. I really need the ability to build a sustainable goo farm for these to ever be meaningfully stocked, though…
I understand that if you have a farm where you have 20K goo planted, withering would be a huge headache. Please know that if you have a massive goo farm that has been mentioned on the forums anywhere, I’ve probably visited it in game and I’m a fan. For all of you - I love your build, I love your farm, I love everything that you are adding to this game. You are an important part of the game & economy, and for that I’m grateful. If such an idea like this was implemented, I sincerely hope that it doesn’t negatively impact you too greatly, and hopefully you’ll still find a way to benefit from new, smaller players expanding the market for you.
Finally, most importantly, this is just a suggestion and the idea isn’t even fully formed. No hard feelings if you disagree (I know you do, I’ve been reading your posts and comments for years and I KNOW you are not easy to satisfy or convince ), I would love to read y’alls thoughts on this.
TL;DR: I think allowing all (high-tier/long-maturity time) crops, not just prestige crops, to wither, could help rebalance the economy. Crops that currently can’t yield >100% seed could be updated to allow 100%+ seed yield. Instead of the seed sink being due to <100% yield, it would be due to crop withering. If balanced correctly, the maturity time and withering time (combined with their own RNG) could make it harder (but not impossible) to maintain and maximize the efficiency of massive farms, while also making farming more sustainable for smaller or more time-crunched players.
P.S. since this is my first post I’d also like to just give a shout out to the Devs. Like I said, I’ve been playing this game since EA (5-6 years?) and I have loved it. Y’all are doing a great job, this game gets better and better with each update and I’m excited to see where you all take it! I just recently purchased a PS4 so now I’m playing on both platforms, it felt good to throw some cash at the game after feeling like a moocher for years lmao! You all deserve so much praise and thanks for dedicating your time to creating something for us that is so much fun. Especially given world circumstances, we all need distractions like Boundless right now