Hey everyone,
Been reading a lot of topics on here about this need. I think we can all agree that after the current on deck update that we’d like the NPE improved in an update after it… But development resources are likely tight at best, so how to do this with as few new assets as possible.
First I would suggest starting new players on a single player world to complete the tutorial on. This first single planet could be generated during the installation time of boundless (this is likely the hardest part in my suggestion admittedly).
The tutorial would go through it’s normal ropes, up until it tells the new player to complete a feat or objective. Instead it will ask them to make a copper grapple, walk them through that. Next a copper slingbow. Then a copper shield. Now they are ready to teach more combat.
Then the first minor thing needed to be added, a level 0 meteor. This will have only 3 portals that drop 1 wave of enemies, none of these enimies are high level. Once defeated, the core will drop a minimum of 18 rough oort shards. Maybe some text explains normally they would want help from other players to do meteorites with in the future.
Next they are walked through making portal fuel (maybe also introduce them to mass crafting at this time as well), and connecting their first portal. Then they are asked to return to the sanctum. They talk to the elder who informs them they have found worlds beyond this pocket dimension that they can travel to now (the MMO worlds), and ask if they wish to travel to this new area (their progress on single player will be saved, and that would be communicated as well).
Now maybe their items and levels are reset by traveling to the mmo, or maybe we let them keep their starter gear and initial levels. (I would have it so crafting or console cheats in single player didn’t open up until after the choice at the elder was made). When they join the boundless mmo (if they ever do) they complete a “welcome to boundless, completed tutorial part 1” objective and get a couple thousand coin (yes thousand, it’s a drop in the bucket to what the minter has added to the economy by just the dedicated player base) and that starter gear they crafted (copper tools/weapons)
Their next tasks on the mmo would be things like, complete a feat or objective by finding a shop stand, buy or sell an item, travel to another world, apply to join a guild. Then once all that is done, give them the part 2 tutorial bundle, which would maybe include a few hundred more coin, and a non basic beacon fuel, and maybe some oort shards so they can make their first 1x2 portal on whatever planet they decide to build their first base on (since they did already learn how those are made normally).
This update shouldn’t require a ton of development as i tried to only include things that already exist, and minor changes to those to help walk a new player through. I think this will give them a better grasp on more of the game, but will also set them up to play with others if/when they join the mmo worlds.