These topics pop up (understandably) at least once a month and every time so much time is wasted on not actually understanding the reasons the system is implemented the way it is.
The core to being able to find a solution for this issue, is understanding the “why”. Until we can agree that we understand why the system is the way it is, it is a pointless waste of time arguing about a solution.
The reason we have non-permanent beacons, is because the permanent worlds have finite space. You could argue the planets are too small, or we have too few of them. But even if you increase both 10-fold, it doesn’t change the fact that we will still only have finite space available.
If builds were to be permanent, every world would slowly fill up. Once filled up, people will migrate to other planets and you’re left with a ghost planet nobody plays on. If you think dead malls now are bad, imagine if all beacons are permanent. Now imagine this being applied not just to a mall, but to entire planets. These now dead planets will still have to be hosted and supported by wonderstruck. Over time this will amount to a big permanent cost for pretty much nothing.
I hope i’ve been clear enough to explain why we don’t have permanent beacons. There’s no arguing with these reasons, as they are facts. This is where we stand. Now that we understand the reason for non-permanent beacons, we can try and come up with a solution for the problems people are having.
I’ve hear a “personal sanctum” idea before and while it seems like a good idea, there’s 2 issues with this (and i believe both have already been mentioned):
- This personal sanctum has the same issue as the worlds. It has to be stored server-side. So it will take up space. Every single player who ever starts this game will have to have their sanctum stored. Another permanent cost that will only ever increase.
- Client-side storing is not possible, as it opens it up to very easy manipulation. There’s no way this would ever work.
Really the only solution i see for this, within the current system, is private planets. Having the owner have a setting that allows for permanent beacon fuel.
If the only goal is to just keep your materials, then the solution james/mayu offered might be good. I also don’t believe that beacon scavenging is a big enough thing in-game to be a big loss. Probably far outweighs the amount of people that would return if they knew that at least their materials aren’t lost!