One of the things I’ve always had personal irritation with is that I have to set a reminder to myself every month to refuel my beacon. If players were given something like the ability to build in their sanctum or something that is private (by default), not clientside, and most importantly permanent it’d be a huge relief to me.
It feels like I have a love-hate relationship with this game. I like this game and I don’t want to lose my progress, but I’m not always motivated to actually play the game. It’s a chore to have to remember to log in every month to make sure I don’t lose hours upon hours of work simply because I didn’t show up one day. Over the past 6 months or so I’ve literally just logged in for 5 minutes to refuel my beacon, and then I drop the game.
I understand that the way out of this is to build a large city with several community members, but if you’re going to argue that, I’m afraid you’re just missing the point. Effectively every other online sandbox out there has persistent worlds. I don’t understand why Boundless sees it fit to not do this, with the possible exception of limited world size, from which I may just suggest adding more entry-level worlds and create free portals between these level 1 worlds since there’s no resource benefits from jumping between these worlds.
Could something be done to assist with this little dilemma? Thanks.