Art: Creatures concept Update (herbivore and ranged type)

Hi guys,
i’m currently work on some concepts and modelling for various creature that are going to be in game very soon.
We are already try them out in game and is so much fun! (along with other cool stuff that are going to be revealed soon. Spoiler! :D)
Here for you, some few pages for refine creature shapes to be in line with our first playable character.

Herbivore

Ranged

Modeling page

12 Likes

That looks awesome! I’m thrilled to see them ingame!
:oort_start::oort_g::oort_r::oort_e::oort_a::oort_d::oort_space::oort_j::oort_o::oort_b::oort_exclaim:

1 Like

Looks nice, is the herbivore passive? and is the ranged aggresive?

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That’s right Zouls.
The Herbivore is going to attack you only when provoked

Based on the file name, it’s the goat chicken thing, v2.0
That ranged creature looks absolutely fantastic! Very well polished, I’d say.

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Ok yes. no… what?!

excitement escalation: UNCONTAINABLE

:smiley:

2 Likes

So this is to replace the Gurk? it looks very good :slight_smile:
:oort_start: :oort_m: :oort_u: :oort_c: :oort_h: :oort_space: :oort_l: :oort_e: :oort_s: :oort_s: :oort_space: :oort_d: :oort_e: :oort_r: :oort_p:

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Awesome looking! I really like them :smile:

ps: May I ask what modelling software you are using?

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And this includes that humanoid thing too, right?

These look fantastic! :slight_smile:

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:oort_start::oort_d::oort_o::oort_u::oort_g::oort_stop:
:doug: v2.0

2 Likes

Mainly: sculpting in Z-Brush, modelling, rigging and animation in Maya, and textures in Photoshop. These are pretty standard tools for game devs.

4 Likes

ALL the DEVS ROCK! Fist bump!

2 Likes