The range of the “Guild buff machine” as a transmitter is unknown. We have short range transmitters like Wifi routers, Longer range transmitters like Radio Towers, and even stronger antennas that can transmit data to spacecraft.
This would be fine, But what I am concerned about is how it is mentioned here
Which if that means something along the lines of; if someone in the guild is able to do X Y and Z, then everyone in that guild will get a 25% bonus to damage. That in my book is to strong and will cause people to join guilds for what I think is the wrong reason.
I am considering setting up No Obligations Guild for people like me who solo due to circumstances/preference but want access to these. No requirements, just join and meet any requirements to get the buffs then go play your usual game. Hopefully there’s no minimum membership or huge resource requirement to get them going.
Edit: Not that I see an ask for preference but I like 4 the best
If the buff was limited to the guild beacon then does it not really limit the buffs that are useful? What good would a buff that increased humting skills or raised luck do in a beaconed area? Si e the area is beaco Ed no mobs spawn and unless you are plotting pig resources, no increased drops. I think since your buffs will be limited to your primary guild, they will probably work throughout the universe. If you could get different buffs from different guilds the theeffect mught be more localized to a planet or something.
So many things left unanswered. Do you have to be in range of the machine to get the buff. Does it override your current pie buffs you may have. Do you feed it things like pies and everybody gets a buff from it no matter where in the universe you are.