Just that those games also have a “2nd layer” of armor that can only be obtained ingame, Boundless won´t have something like that afaik.
Besides of that:
Those games need that kind of extra revenue because they need to run massive servers that can handle the entire active playerbase. In Boundless a lot (I even dare to say most) of that load will be distributed across rented worlds/servers and those things pay for themselves.
@the devs
If you are already at introducing microtransaction:
How about this?
or even better:
I mean why just make some of the money if you can make all of it?
PS:
Apparently you were talking about a display of real-life wealth.
Can´t wait to grind wearables with my job, instead of doing it by playing the game.