I can see that and I already imagined. Anyway my comparism went to something like the legendary hammer of ragnaros (sticking to wow). If anythng would need that much effort (it doesn’t matter what it is, weapon, armor, or other items), then I recommend to make it last forever. Noone want to do this twice, just to try to slay something with it and after the first run (and maybe fail) it’s destroyed again
Though I like challenges. Epic quest rows with nice rewards, like special recipies to craft unique items would be great!
I guess, i have to trust in our dev’s sense for balance. It’s hard to find the perfect way between “casuals” and “hardcore gamers”. Both need to be satisfied in some way. Let’s see what they make of it!
A dynamic player driven econemy is definetly a nice thing, as long as it has a good concept.