Here’s some renders of how we’re going to implement the containers GUI, with a more finalised visualisation. I previously detailed some of the functionality here, check that post if you’re interested in how it’ll work. For now, here’s some shiny stuff!
Also, if you’re feeling brave at trying to interpret my working files, here’s a flat (for development, not final visuals) visual for different panels and how they could look:
Actually, this is a cool bit I didn’t mention: all items/blocks/props within the inventory are being rendered as 3D models. We want items and the inventory to feel weighty, solid and tangible, not a load of weightless little sprites like most games (I’ve cited Hearthstone as a great example of weighty UI, this is the kind of approach we’re going for).
I love the parallax in the first couple of pictures! will the gui look like that in game? I’d love to have my windows a bit layered like that to keep things fresh looking.
They’ve mentioned previously that you have to add people’s tokens to the beacon to let them access it for building and whatnot. I’m assuming that’s what this screen does.