Art: Playable Character sketches

Nothing to do with artist necessarily, we’ve had over 5 people give input so far. It’s more about us finding a mature and original direction that translates well to 3D :slight_smile:

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are some of them still gonna have some kind of animal traits, or are you looking to go only for unique creatures never seen before? (desperately want a cat race XD)

EDIT: also noticed that it have posted 3 body sizes, though they still look very similar, have you guys decided yet if you are just going to do preset bodytypes or are there gonna be som+e sliders involved?

EDIT2: Had to say i also really love the color schemes and skin pattern, are these going to be selectable (so you have multiple different skin patterns and colors that makes the characters look widely different) or are these a few suggestions and only 1 skin pattern are going to be on every race to keep races distinct and recognizeable :smile:

Out of most the dev logs, this one makes me understand a lot more about the artistic vision that the devs have for Oort. Can’t help but feel trustfully excited.

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OMG tails <3

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This is the most feline of our races. These are Oort universe races, so we’re not going to explicitly have cat, dog, fish etc races. It’s been done to death, we want to do something new :thumbsup:

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but cat ears…

Alright then xD
looking forward to some female designs and some more slim races, i never was much for the bulky characters in game, i prefer small agile ones. definately going to be interesting to see what you guys come up with.

Looks lion-ish enough to me <3

If you guys wanna go for curious type races… (and I’m pretty sure you already have a list but anyways)
May I suggest frog based and squid based races O v O

O A O gasp or Sea Slugs!

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Waiting for the tall groot type character then i shall explode into a thousand oort shards :deciduous_tree:

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the more you know… Thanks for the info bud.

I really hope the original races are included in the finals. They looked great!

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Not gonna lie, the full armor lion looks like an orc XD. https://www.figurerealm.com/userimages/customs/20000/19753-1.jpg

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I must agree!

Worth mentioning this exploration process is as much deciding what we’re not going to do, as what we are going to do. Definitely think that full plate armour doesn’t work for Oort in that form :smile:

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Is it still up in the air if the armor they wear decides the stats or is that already decided? some newer games have switched to a system where your looks are purely cosmetic and then all of your stats comes from attachments, implants, crystals, call them what you want. any thoughts on that?

At the moment we’re favouring any abilities obtained from armour being orthogonal, rather than a linear progression. Ie: all ‘armour’ (not necessarily going to call it that) types would be useful for different reasons, playstyles.

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I’ll input mine because why not: I personally find that having a character that doesn’t have its own set of stats is “easier” to manage because you can just re-tweak armor and items so they fit you better, but if you have a clear objective and specs are easy to read and understand, then it makes for a more personalized feel. YOU can tailor your character to your way of playing, rather than everyone just having the same end-game armors that have specific individual stats, so you’re maybe a bit tankier and less damaging or vice-versa. (woohoooo… -_-)

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Stats is quite a wide term, apologies, its more a basic question of do you expect armor to have an affect on playstyle or will they purely be cosmetic and then the affects to playstyle comes from something invisible (accesories, implants, crystals, etc)

but it seems like you do, so that answers it :smile:

I just thought about how you guys think of races? are they all gonna have human traits and a set amount of limbs or might some of them differ? one thing i remember loving in ‘‘The last remnant’’ were the cat people with 4 arms.

awesome thing being that they could quadwield. but never the less, are some of these things going to be too hard to make in terms of balance and consistency? other things would for example be wings on bird races or spikes on the back of those things.

i hope you understand what im asking cause i know its very vague xD

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A 4 armed race would be able to dual-wield bows!

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Our player character rigs only have two arms, so two for now.

Yeah, being able to do everything x4 would be tricky to implement and balance, but it’s a fun idea.