Perhaps I should say that one of the strong draws of the game is making creations that can in turn be explored. If there is an auction house, especially if it is global, then what’s the incentive to create a store? You’d just list all the items you want to sell close to the standard price at auction and be done with it. Having said that, I’m actually in favor of an auction house, provided it was at the settlement or world level.
No matter what ‘Job’ you wish to do in the game, you’re going to have to explore. If your a crafter and don’t want to go out exploring for the materials yourself, you have to explore the shops to find the materials to buy instead.
If your a Gatherer and craft your own items, eventually to get higher tier stuff, you’re going to have to explore the higher tier worlds, which not all of them are attached by portals hubs, or even have portals at all to go to those higher tier worlds.
If your a builder, only wanting to design homes, you’re still going to have to explore. Either shops to buy the blocks your building with. Or if gathering them yourself, each world has the same 6 blocks for wood and stone, but each world is different colored. And to get the better Decoration Blocks, will take a LOT of those materials to craft just a few. So unless you stick to just the colors on your world, you’re going to have to venture to other worlds to find the colors you want.
So no matter what you do, eventually you’ll have to explore. Either different worlds for the materials, or for shops to buy the materials.
I could live with this. A good compromise.
I will agree there is some exploration needed in order to gather items I need to build, but there are also some differences. If I know the color or rock I want, there are charts and data so I can go immediately to the right planet and dig. I do not have to wander all of the planets looking for the rock. If I want diamonds, I know from the forums and other sources of information, what planets to go to and the places most likely to have them. I do not have to dig randomly on 10 planets to find them. I have atlas that at least tell me where resources were in the last 24 hours.
By not providing any resource to let me know where stores are and what they have in stock, I have less information than I do when collecting resources. So what do I do, I do not explore planets looking for stores. I go to the ones I know. The new store never has a chance, because I have no information on the store, what they sell or if they price fairly. Why should stores provide less information than I can get on gathering rocks or ore?
The difference is, when I go to mine copper ore, I always find copper within 10 minutes.
Same with diamond.
Same with mushrooms.
But if I want to find a shop selling a single item? I’ve spent HOURS searching the planets, and not found anythin’.
And this is exactly what I want to avoid. You should have to look around to find what you want. Is it worth searching for inky or fibrous leaves to buy and paying a high price when you can just take the portal to New Oortia and get all the leaves you need in 15-30 minutes?
Time+money is the price you pay for not doing it yourself.
Why should we? Why do you want to force us to play the way YOU want to play?
Why can’t we play how WE want to play, and you play how YOU want to play?
A, cause that’s the base concept of the game. The game is designed to have a ‘Free Market’ system. Aka, anyone can make a shop anywhere, YOU have to go find the shop.
If you’re too lazy to go searching for a shop for better deals, then either A, go hunting for the materials and make it yourself. B, find a closer shop and pay the overprice cost to own it. Or C, beg the Devs for a creative mode, where you don’t have to do anything, have all items, and can get locked in this tiny little padded box just for yourself, so you don’t have to do anything and already have everything you need.
Find me anywhere that says that’s the base concept of the game.
Don’t insult other people. Not all of us have time to play the game or enjoy pointless explorin’.
I don’t want a creative mode. I just want to find what I want to buy in a timely manner, instead of endlessly searching empty shop after empty shop.
Not everything has to be written in stone to make an educated guess. The way game is designed makes some things obvious. To me, it seems the trading system was designed this way intentionally, not just because the dev’s didnt think about an auction house system.
Because, IMO, the way YOU want to play will wreck the game. Prices will stagnate, exploration will be curtailed.
The game balance between shopping/exploring/gathering will be completely off kilter. Everything gets bought up by those who have the most cash and the gap between game start and the diamond wall gets even bigger.
This. The AH infection is pervasive in MMOs. It’s not like they were unaware of the possibility.
Folks seem to be forgetting the devs are the ones who decide what goes into their games. Circular arguements to “change” others opinions are just drowning out the ideas you are all coming up with. There are a good 6 or so people that are making up 80% of this thread with the same competing narritives over and over.
Here, this is all that is really needed:
I don’t think there should be an AH because:
A. I think it would reduce the value of the effort that goes into running a good shop. An AH would make me incredibly sad if I had spent time building a customer base to lose them over 1c wars.
B. It would further lower the chances for casual players to have an impact on the game since there are no rare item drops in the game. Everything is farmable, so the people that play all day will control pricing for everything.
Now you all can try to pick it apart and try to change my mind, but this isn’t a highschool debate club. A little back and forth is fine, but most of these threads get crazy. Agree to disagree and move on.
I’m not singling anyone out, or taking anything personally. I’m not claiming to speak for the community or from a self proclaimed guru level of any sort of knowledge. I’m not claiming to know what will make and break this game. I’m just tossing out my opinion on if I want this game to have an AH and my personal annoyance at reading 10 real posts hidden in 150 circles.
I hope everyone has a great, boundless day.
A free market system does not prohibit the buyer form getting information from sources other than driving around to every store to see what they have and how much they charge so this makes no sense. I can check prices using a number of options in the real world and what is in stock, because it is a free market and the sellers are trying to entice the buyers into coming to their stores. If you are not interested in customers, then do not participate in providing the information.
This does not deserve any response until you can make appoint without being purposefully insulting.
Educated guesses are notoriously biased.
Trickle down economics. Lotta people think that works. Does it? Does it not? You’ll find “educated guesses” on both sides.
Regardless, game designs change all the time, even if the game’s core tenet was for people to spend 3 hours aimlessly wanderin’ around a town tryin’ to find an item they want, but only find empty shops and terrible prices, that doesn’t mean it’s a good core tenet, an it doesn’t mean it shouldn’t be argued against.
It won’t. I’ve explained this. The prices of some items would increase, and others would decrease, as a middle-ground was found. Because new players can harvest gems easily now with bomb minin’, and with the resource regen fixes, anyone can go out and harvest shimmering orbs now, which means there won’t ever be a bottleneck of resources or time-gated resources for the uber rich to monopolize.
This is exactly what’s happenin’ right now in the game. The thing you think an AH would cause is already happenin’.
edit Peyago, in case you don’t know, what I advocate for is a list in-game for each planet that says what each shop sells, and where it is. I think the player should be required to physically visit the shop to buy an item.
Anyway, onto my response to you,
Rare drops are typically what causes casual players to be left in the dust. Because everything is farmable, casual players can easily compete in the market. With rare drops, the person who plays the most still has an advantage. You can’t design a game around people havin’ more playtime anyway. Speaking of which, if your issue is people havin’ more play time bein’ able to exert more control, then the people who have the most time right now and can spend that buying up all the poorly priced items to resell them at a higher price definitely have an unfair advantage.
If the price of shimmering orbs skyrocketed, a casual player could easily go out, farm some, and sell them to make a ton of coin. They would absolutely have an impact in the game. A casual player won’t have time to check every shop for the best deals, and they won’t play enough to win random drops either.
So you think the devs want this to be a game for hardcore players that can spend 3 hours searching every time they need to buy something. That is an interesting take.
Quit exaggerating. Ive never had to search more than 30 to find anything.
And if it IS taking you that long, then the market is doing it’s job. Go get it a different way.
But it’s not. You can always find what you need if you put the time in. That goes away if there is an AH.
Well obviously no one is changing their mind on this one.
I will continue to use and recommend to new and experienced players that ask the stores I know and that do provide information on what they have so I do not waste time. If someone eventually starts the website that was talked about before the launch, that would allow stores to list goods, locations and prices. Those are the stores I will patronize.
That makes it an option like using the tools that tell people where to find gems and other resources and the tools that tell people how to use bombs to mine.
We already have pinned notifications for ore locations, bomb mining, resource locations, I’m sure in time an unofficial auction house is going to be created.