This is exactly it. Many people against this change are people makin’ a lot of money off scalping people. Instead of finding a middle ground, they want it to remain cumbersome for the rest of the playerbase.
It’s greed, plain and simple. If prices were regulated even slightly you wouldn’t be able to cheat new players out of easy’to get materials.
If the auction house is more an information house and requires you to visit the actual store location, exploration remains to a large degree.
And frankly I think footfall as a mechanic is congestin’ the game and makin’ people land grab with ugly builds. I think the incentive is negative. People care more about vast pathways and prestige dumps to get footfall.
ahh the ethics of greed. remove greed from the equation and economy goes down the poop shoot.
if I sell an iron hammer for a fair price but still make a profit my actions were still swayed by greed.
there are entire philosophies based on how greed drives compactionate behavior. ie I feel good for helping someone out so I have acted in a greedy way.
saying this, you call every trader in the world a greedy cheater, have fun having an economy without traders.
i not “cheat” anyone, there are 3 ppl
Person a is to lazy to sell hist stuff active, so he just make a shop stand and waits until someone come for it.
Person b is to lazy to gather or buy active, so he make a request basket and waits until someone come for it.
person c (me the greedy evil cheater) brings those 2 togheter and this bringing togheter got a price.
actually im exact the person that those 2 waited for, a person that buy stoff from a and sell to b.
how does this cheat those 2, person a dont cares as long as he sold is stuff, person neither, he got what he wanted.
i also do this on portal shops around the portal hubs, i dont think that i can"cheat new players" there since i think have a portal running is nothing that new players usually do.
just because some ppl are acting bad, does not need that a game design should be desinged around those “bad” ppl. there will allways be people that can abuse every game/eco design.
your right making a profit is not greed. the desire to make a profit is though.
and that’s not a bad thing. it’s how you get to your profit that defines your actions as ethical or unethical.
Im ok with the word greed, but i see no cheat in there, its not like that i stole anything, i just go to a request basket and sell stuff.
so throw the whole game design just because 3 persons out of 100 behave bad?
how about let all ppl in the middlesea drunk just because 3 out of 100 are terrorists?
(though comparison, but i think you get the point)
ahh yes it seems my definition of greed was off a bit. thanks for pointing that out. I am if anything a humble person.
still if the devs add an ah I will eat my hat. same with removing footfall. there just to much core machanics of the game to change.
lol why I get involved In 130 post long threads that run in a circle is beyond me. the devs always seem to do the right thing… (in my humble opinion.)
Anyway, I only got into footfall because people seem to think adding an auction house would ruin that system, and as long as the auction house required you to manually visit the store, it would be fine.
We can debate the merits of footfall elsewhere. Economies change all the time, they stabilize.
An ‘AH’, an Auction House. A place to go to, to buy and sell items from anywhere in the game, or even from that planet. Heck, just buying from the local town, should NEVER be in the game. Because as someone pointed out earlier, it ruins the aspect of creating, designing, working, marketing, and owning a shop.
I CAN, and HAVE pointed out a middle ground, all the way back in Post 16:
This kinda system would give people info on shops. Namely the name of the owner, (Heck, maybe even give players the option to name their shops to be listed by using a special ‘Shop Name Sign’), And list what items they have selling, updated when you look at it.
HOWEVER, it doesn’t list WHERE in the town they are, or the PRICES of the items. So YOU still have to go looking through the town/settlement/capital/village or whatever to FIND the shop and check if it has the price you want.
This will limit 1 big issue in the game, namely when you go to a ‘shopping hub’ or some other locations with a lot of shops nearby, you can check to see if they actually HAVE the item you want, without wasting time. BUT you still have to manually find it, go there, and check the price to see if you want to buy it.
It eliminates some of the ‘Mystery’ and Downside of wandering from shop to shop. But still forces people to go exploring for the shop to check the prices for the items they might want.
This is especially useful for those players only shopping for a few specific items, and not just the ‘Teen girls wandering the mall for anything that catches their eyes’.
This, I feel, is the best middle ground that is fair. The only thing I don’t have set in concrete, is HOW you get the info. The two solutions I gave is a another tab in the option then becomes active only in a town/settlement with a shopstand active. (Could even have it require a 1 point costing skill to unlock)
Or if it’s a special sign/item to craft, or even buy for Cubits, that only the owner/leader of the town/settlement/capital/village can place where they want. So can be placed near the portal hub, or near the entrance to the shopping center.
Either way, it gives people some information, but not all of it. And still forces them to visit the shop, and gives towns more reasons to make a ‘Shopping Hub’ to place all their shops, instead of just having it be like an irl city, with shops just randomly everywhere, or inside homes.
Wasted, literally wasted, an hour of game time today trying to “find” what I was “looking for.”
As in, I wanted to find something to buy, fibrous leaves. I did not log in to go look at people’s beautiful stores. I logged in to find fibrous leaves at a DECENT price, as in 50 absolute maximum if I had no choice but preferably 20s-30s. Found plenty of said leaves for 80-200 each. Saw a lot of pretty buildings I will never return to. Saw a lot of empty shops.
However beautiful and RP-Fabulous the current system is, it’s also worthless.
I’ve seen fibrous leaves in request baskets regularly asking for 35 so 20s-30s is a little ambitious. While it’s true that not having an auction house is less convenient for the buyer it also presents the possibility of finding deals when buyers are desperate for items or sellers haven’t done their research. A big part of this game is exploring and an auction house would definitely take away from that.
I keep hearing the game is about exploring. Other then the xp you get for discovering a new region, the developers are certainly not incenting me to explore. I get no xp or coin walking around between 50 stores. The stores and all the other places get footfall, but that certainly does nothing for the person exploring.
Also people have a limited time to play and to relegate a good portion of that time to wandering to find something seems just mean spirited to me. An empty store is still a store and I have to check every one of them to find stuff. Seems very anti-buyer to me.
As other players in the thread have said, your desire is apparently going to “ruin” or “destroy” the game
Let people who want to explore be able to explore, and let those of us who just want to buy something, know where to buy it.
It’s a sandbox. Don’t need to force anyone to play certain ways.
Yeah, as your picture showed, the vast majority of places are just pretty, empty buildings, or convoluted city streets, and unless you have points in agility, walking around takes forever.
If you walk on a property that has a 40 coin footfall, you get 10 coins, max once per day? So just by walking around a city you could go back home with 300+ coins.