Beacon boundary z-fighting

This seems to have been introduced with the last patch; I don’t recall this occurring in previous patches. When not looking directly at a beacon boundary that is the boundary of 2 adjacent beacons, the beacon boundaries start z-fighting.

(hard to capture as a single image)
Frame 1:


Frame 2:

If I’m looking at the boundaries (“looking” being the middle of my screen targeting the boundary), the z-fighting does not occur. This includes through glass.

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It’s actually a long-standing known issue, but there’s currently no fix for this yet.

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