We really need a better way to manage our (and our friends) beacons. For me this is a pain to run around the city, check every little plot in order to refuel other people beacons, ask for permissions because some people revoke me access (I require all permissions for plots in chisel town to ensure everything is refueled) or try to contact owners who have like 2h left…
During the last month Chisel Town lost:
2 player houses - I couldn’t refuel them and they disappeared
An air balloon
Big 100 blocks high statue
and some random, good looking beacon outside the walls
You may say it’s not the case but look, I play everyday and I missed these beacons. Owners stopped playing/took a break and also did.
I propose this attractive solution.
Let us grab a beacon token from other people beacons.
Let us insert these tokens into one selected beacon.
Let us refill all connected beacons from 1 single place.
im using greater beacon fuel. my beacons are fueled longer than this game is released yet. dont tell me u are using tree leaves alone in chisel town to keep beacons up. If those people let their beacon run out and dont show up for weeks… well, place for some new people?
Isn’t the entire point of the Beacon-fueling mechanic to remove the plots of players who quit the game entirely? So that their entirely dead Beacons aren’t littering the world?
I don’t see why we can’t simply fuel our Beacons from the Beacon page without having to actually go to each Beacon and manually open each Beacons’ GUI.
If the people who are actually quitting the game aren’t going to log in every few months to manually refuel Beacons, they already don’t care enough about the game for this change to actually affect anything. I know I personally don’t have many claimed Beacons and builds because I don’t want it to all pile up and have to portal between a bunch of planets and throw more Beacon fuel in to every single Beacon. It’s too much of an anxiety-inducing mechanic for me.
I think it’s working as intended, when the beacon expires anyone can refill it and preserve the build including, and in your case especially, settlement owners.
I’m not sure exactly how regen is calculated but if it’s not so hard, it might be good for devs to slow down regen on expired plots when that regen would delete a man-made block. 4 hours is great for regenerating public resources but not-so-great for looting/preserving decaying structures.
It might make the act more fun too, as it would mean empty space fills back in before the walls etc disappear. You would have to excavate some of the build, but it would mostly still be there.
got 8 portals running and fuel for at least a week in all of them. if u keep the portal size low its easy as supporting beacons… the worst thing that happens when u running out of fuel is that u need to reopen the portal for some extra cost. not much deterring for me lol
I want people to be able to visit my shop while I am away. Sure some stocks would get low (hopefully) while I was away but it would be active so people can shop while I am not there.
It would be OK if there wasn’t a premium on the initial opening of the portal. Not that I can’t afford it but it seems strange we can fuel beacons for longer than 4 weeks with the basic fuel but portals last less than 2 weeks on a full fuel load.