Yup, brought it up when this first got mentioned back in March… when they were looking for translations. I think they added “some” timers / limitations to reduce it but nothing was ever said one way or another really.
Any concern this will be used as a remote storage transfer? I.E. go mining and instead of having to return to home to empty out can just drop a beacon / storage bin and then go crazy filling storage… then when done mining just manually reclaim the beacon and go home and get the stuff out of reclaim when you have time.
If this is just accepted as what is going to happen then great, if not then may need to consider it.
I still think this is a spectacular addition and hopefully will save many ra…
James did somewhat discuss it in this post during testing though.
On the issue of cost and possible exploits:
Create many temporary 1 plot beacons across many worlds.
Collected items into a single storage beacon and expire it to create a cloud storage.
Whichever world you want access to your cloud storage - just reclaim it onto 1 of your spare single plot beacons.
Grab whatever you want.
Expire the beacon.
Goto 3.
So all items, instantly on any world.
My first thought was to give players their reclaims for free if they expire naturally (say a lapsed player returning), but charge a nominal cubit value if it’s expired manually . Just to make sure that if you do excessively use the system then it’s going to start costing something.
Obviously we’d like to avoid this as no one like the specter of p2w.
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